Diverging from previous Driver games, Parallel Lines takes place in just one city, New York, instead of multiple cities, but in the middle of the story you change to different eras of the city - 1978 and 2006. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game.
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I like how the game goes from - https://youtu.be/I_izvAbhExY?si=oEr-b-2nIA6g_UrU To https://youtu.be/CbyzdTfVW74?si=TP0pR4Y0fURZeBxN
more games needs to do this concept.
more games needs to do this concept.
Um excelente jogo, pra sua época, principalmente se comparando com o GTA era algo um pouco diferente, tanto como proposta e com jogabilidade, porém, não deixou de ser um concorrente direto, a customização de carros pra mim era muito boa, falando de missões, só tinha algumas corridas meio nada a ver, mas de resto, eu sempre gostei demais desse jogo.
I guess Reflections had to make something this bland and boring before making something as great as Driver: San Fransico.
This has some peak GTA clone style shit and annoying mission design. At one point they ask you platform up a building on a bike and it sucks so bad. I gave up when they asked you to throw a race, but also help the worst driver in the world win. Not sure if it was hard but i entered with a too slow car and when i tried to exit to the menu it crashed and gave me enough time to realize i just wasn't having any fun.
This has some peak GTA clone style shit and annoying mission design. At one point they ask you platform up a building on a bike and it sucks so bad. I gave up when they asked you to throw a race, but also help the worst driver in the world win. Not sure if it was hard but i entered with a too slow car and when i tried to exit to the menu it crashed and gave me enough time to realize i just wasn't having any fun.