Duke Nukem Forever: The Doctor Who Cloned Me

Duke Nukem Forever: The Doctor Who Cloned Me

released on Dec 13, 2011

Duke Nukem Forever: The Doctor Who Cloned Me

released on Dec 13, 2011

Duke Nukem Forever’s new Add-On Content, Duke Nukem: The Doctor Who Cloned Me is bursting with all of the over-the-top Duke goodness fans love. Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes! This full new single player campaign includes brand new weapons, all-new enemy types and bosses, more Achievements, and brand new interactive items within the world. Additionally, The Doctor Who Cloned Me adds four new multiplayer maps to the mix: Sky-High: The alien-infested corporate offices of Pooty, Inc. near the center of Las Vegas. This map includes three indoor floors taken over by the aliens and two rooftops, jump pads, stairwells, and building-to-building combat. Command: EDF command center with an imprisoned BattleLord at its core! A two-level map featuring winding stairs, straightaway corridors, and jump pads. Drop Zone: Rooftop of Duke’s Lady Killer Casino featuring indoor and outdoor combat and stairwells for platforming, an EDF dropship on landing pad, and a bottomless pit. Biohazard: Fight in the Breston Plant Nuclear Power facilities and compete across multiple floors in locker rooms, restrooms with showers, control rooms, and the nuclear waste storage room. *Maps support all retail games modes. Players who own the first add-on content, Hail to the Icons Parody Pack, will also be able to play Freeze Tag, Hot Potato, Hail to the King Free For All and Predator.


Also in series

Duke Nukem 3D: 20th Anniversary World Tour
Duke Nukem 3D: 20th Anniversary World Tour
Duke Nukem Forever
Duke Nukem Forever
Duke Nukem Mobile
Duke Nukem Mobile
Duke Nukem Advance
Duke Nukem Advance
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan Project

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Reviews View More

It's better than the base game! And it does everything that DNF does in just 3 hours.

When people mention DNF and how much of a failure it was, both in character and gameplay, many like to bring up this DLC for it being better then the base game, and it being overlooked. And I can't blame anyone for making that assumption. This was released just 5 months after the final release of DNF, and by that point the damage was already done. No one was willing to give it a chance.

But unfortunately, I don't think this DLC redeems DNF one bit, or as much as people want to admit, and that's after two whole playthroughs.

Lemme be clear: it is SLIGHTLY better then base game DNF. But almost ANYTHING is better then base DNF.

Let's get into the pros first:

-Combat is more emphasized and comes in quicker!
It's good that the first part of this expansion isn't just dicking around for an hour hearing unfunny jokes. You actually get into actual GAMEPLAY rather fast which is appreciated, and some of the new weapons like the returning expander aren't that bad either. But this unfortunately has it's own issues as we'll get into later.

-The writing is kinda better(?)
-Yes, Duke is less of an ass in this DLC and it's much appreciated. But better writing for Duke can't negate the cons this DLC has, which vastly outweighs all the good stuff. For one, not only does the DLC continue the incredibly unfunny and greasy humor from the base game, but also... Captain Dillon.

This stupid, annoying ass motherfucker follows you for around 75% of the campaign, and it's so AWFUL. Every moment of dead air he's trying to throw in some unfunny rethort or joke about his dick and balls or yelling profanities. At least in base game DNF, he was annoying, sure, but you only saw him in small moments, usually at the end of chapters. Here, you actively have him by your side for most of the campaign, and that alone makes this DLC's writing WORSE then the base game if you ask me, and utterly intolerable.

But above all else, DNF's combat is BORING. Putting the player in more combat situations means nothing when it's still brainless and boring as hell. Enemies are still the same bulletsponges they were in the base game, regerating health STILL doesn't belong in a Duke game, and the new weapons are still quickly outclassed by the 4 best weapons that you'll always keep in your inventory (shotgun, ripper, RPG, devastator).

Maybe for the time this was seen as a step in the right direction after the failure of the base game, but unfortunately with the power of hindsight I just can't see that at all. It still carries too many of base DNF's issues and makes some of them worse if you ask me. If you want a good OFFICIAL modern duke experience, play Alien World Order (20th Anniversary World Tour's exclusive episode) in a actual good sourceport like Eduke or something. It's much better and more fulfilling then whatever this was. You're missing nothing if you decide to skip this. Never again.

Games I Like That Everybody Else Dislikes

Insanely fun, hysterical (yes - even Dylan) arena shooter with a real Postal 2 charm to it. Absolutely baffled this is built from the roundly mediocre Duke Nukem Forever - this looks better, runs better, it takes every element from that one and makes it far superior: The boss battles rock, features beautiful monochromatic PS3 chunk environments and fights that actually feel composed (with weapons that are a blast to use). The vehicle sections here actually feel substantial, and even the pinball is half-functional this time! Still not quite much in the way of the spoof this thinks it is (apart from an amusing Black Ops parody) and the ending is once again a dud, but this is still outstanding for what it is. Really feels like every (deservedly negative) review of the base game fueled how awesome this is.

it's better than the base game

Duke Nukem 5?

El DLC de Duke Nukem Forever por otro lado, está mejor desarrollado y tiene un mejor enfoque, por sí solo supera a toda la campaña principal en casi todos los aspectos, recalcando que largos tiempos de desarrollo con pausas y reinicios solo afectan la calidad del producto final. Duke Nukem Forever no es un título que se recomiende, pero a veces, y puede sonar extraño, nos entran las ganas de probar cosas que sabemos no son buenas, pero igual terminaremos disfrutando, aunque al final nos sintamos culpables.