Dungeons 2

released on Apr 24, 2015

The Dungeon Lord is back – and this time he’s serious! In Dungeons 2, fulfil the Dungeon Lord’s insatiable quest for vengeance by recruiting fearsome new monsters from all corners of the underworld in order to undertake his evil bidding. Taking over the underworld isn’t enough though – this time The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too! Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions. Prepare to defend your Kingdom against those pesky heroes, go above ground to wage war on their human cities and use the ‘Hand of Terror’ to take direct control over your minions, issue commands, and even dish out a swift slap to keep them in line.


Also in series

Dungeons 4
Dungeons 4
Dungeons 3
Dungeons 3
Dungeons 2: A Game of Winter
Dungeons 2: A Game of Winter
Dungeons: The Dark Lord
Dungeons: The Dark Lord
Dungeons
Dungeons

Released on

Genres


More Info on IGDB


Reviews View More

One hell of a fun game. I enjoyed every moment of this game as even though it is more simplistic than Dungeon Keeper 2, the mechanics work well and with two separate campaigns it's quite interesting, but the annoying this is that there aren't that many. There are still MANY hours you can replay the missions. I felt it was a little short, however it was still very enjoyable with the same narrator from the Stanley Parable doing his thing and the many different comical references like the "Bloody Wedding" mission with so much Game of Thrones references as well as several other moments, including the Narrator making fun of the heroes dying, you when you fail a mission and even himself at times.

I'd highly recommend this to anyone who's a Dungeon Keeper 2 as they do some new things, but it's a lot more fun. Sadly you can't capture heroes to torture or turn to your side or use their bodies to create new units like vampires, but it's a awful lot of fun.

One of the major issues is that unlike DK2 or War for the Overworld, the animations are very slow. Especially when digging without upgrades (though you can speed them up with a slap. However, unlike the aforementioned games, you don't have to claim squares to start building and can do so immediately. You can also buy the production items to place into the room so they need to be larger for more items so it doesn't matter what shape the room is, as long as it's big enough for the items in question.

Only marginally better than Dungeons. Cute idea, funny stuff within, but not a game I could get hooked on.

Yep. This is the spiritual successor of Dungeon Keeper, and if they continued the franchise this is what the third installment would look like. Although there are significant differences between the two, while this one feels expansive and limited in direct comparison.

For anyone not familiar with Dungeon Keeper, Dungeons allows you to have an almost-absolute control over an underground base while full control over surface battles outside of your base. You are able to control 2 different factions of dungeon builders (3 in skirmish mode) who come with their own kinds of rooms and half-dozen different kinds of units.

It feels like a tower defense game (unlike Dungeon Keeper) because there are regular raids on your dungeon, forcing you to create defenses. However, you can't progress your unit's levels or builds without going out of your dungeon to explore and destroy your above-ground enemies.

One thing I didn't like about the campaign was that it feels a lot like a very closely guided tutorial until the last couple of missions. It would have been nice to learn in one map, then have freedom to explore and come up with unique ways to fight your enemies.

The world and narration is fun and entertaining, however I had to reduce how often the narrator heckled me or made meta-game comments. The combat and spells you can use against your enemies really feels good when you are levelled up, because of how each unit can progress through different skill lines and compliment each other.

It's great if you like strategy games with very short learning curves and playing-as-the-enemy aesthetics. If you loved Dungeon Keeper like I did, this is a must.