Etrian Odyssey

Etrian Odyssey

released on Jan 18, 2007

Etrian Odyssey

released on Jan 18, 2007

In a vast and fertile land lies a small town known as Etria, a peaceful village that became famous for a startling discovery. A crack in the vast forest opened at Etria's edge, leading downward like a gaping maw. It all began there... Your salvation in the labyrinth is in your own hands: Create your own team of adventurers to withstand the maze's fierce battles, while creating your own dungeon maps using the Nintendo DS touch screen outside of combat. Lush 3D graphics and a world-class soundtrack puts an exquisite face on the mortal danger that lurks at every step.


Also in series

Persona Q: Shadow of the Labyrinth
Persona Q: Shadow of the Labyrinth
Etrian Odyssey Untold: The Millennium Girl
Etrian Odyssey Untold: The Millennium Girl
Etrian Odyssey IV: Legends of the Titan
Etrian Odyssey IV: Legends of the Titan
Etrian Odyssey III: The Drowned City
Etrian Odyssey III: The Drowned City
Etrian Odyssey II: Heroes of Lagaard
Etrian Odyssey II: Heroes of Lagaard

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Reviews View More

1. I played the 'Untold' 3DS remake first, which informed how I approached the game. I was liberal with guides, feeling "well, I've already done all this, so it's okay". I hope I didn't damage the intended difficulty, which I thought was as challenging my Untold playthrough on 'Standard'.

2. My favourite part of Etrian Odyssey - any version - is drawing the map, no contest. It's beyond satisfying seeing an empty map grow into a full one, and empowering to use what you've drawn as a resource in exploration. A fun part of going backwards to this version, though, was how much more limited your mapping tools are! There's only a couple icons, and you can't paint the floor tiles different colours, or draw paths to auto-walk down. I say 'fun' because I found this a fun challenge! I used the limited tool set to communicate the floor's specific mechanics in more creative and concise ways. Ironically, the restrictions made my maps more personal!

3. The lack of 'Floor Jump' was the biggest change coming from 'Untold'. (You enter the dungeon at any floor you've explored instead of a checkpoint every five floors.) I like the game more without it! Clambering down to where I was last made the labyrinth bigger, fighting to get there felt stressful, and learning what paths to take made it more familiar. Fast travel makes for a less interesting experience.

4. Respect having the items you need for pub side quests so painfully scarce. Farming them typically gets a level up, so I never needed to grind them out. It's pretty elegant - though frustrating in the moment.

5. Having to think about how my characters react to the story was fun - a lot different from Untold, which has a premade cast and cutscenes. My imagination never ran that wild, but getting to think up little scenarios for my fellows was cute. That said, I did regret basing them on my actual friends. I was always worried about them acting out of character...

Immunize + Defender saved my ass. 10/10 combo

No lo completé y no creo que lo vuelva a jugar, pero me encantó la experiencia. A mitad del gameplay, me di cuenta de que sin quererlo le había creado personalidades a los personajes de mi equipo, e incluso dinámicas y relaciones entre ellos. Nunca antes me había ocurrido, y me doy cuenta de que esa es la magia del Etrian, tú creas la historia.
Decir que, mi cosa favorita del primer juego es que el médico esté tan roto. Adoro los game breaking bugs.

A good start to the series, but balance is a bit questionable, the story's attempt at deconstructing a generic RPG plot is poorly done, and the postgame dungeon is just a slog

Not a big fan of the maze like structure of the game. It feels reminiscent of Shit Midgami Tablet titles of yesteryear and I fucking hate it. Mid.

Dear, Game…

Quit kicking my ass.