F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin

released on Feb 10, 2009

F.E.A.R. 2: Project Origin

released on Feb 10, 2009

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.


Also in series

F.E.A.R. Online
F.E.A.R. Online
F.E.A.R. 3
F.E.A.R. 3
F.E.A.R. 2: Reborn
F.E.A.R. 2: Reborn
F.E.A.R. Files
F.E.A.R. Files
F.E.A.R. Perseus Mandate
F.E.A.R. Perseus Mandate

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More Info on IGDB


Reviews View More

FEAR 2 continues the excellence of its predecessor with refined gameplay and an even more immersive horror experience. The bullet time mechanic is as thrilling as ever, and the game's atmosphere and story keep players engaged from start to finish. It is a worthy successor that enhances what made the original great.

Intro
I have recently gotten into the F.E.A.R games because of a bundle i bought on steam that came with the entire series so I decided to give them a try. The original F.E.A.R was a good game the atmosphere was perfect and it a nice balance between combat and horror sections. Combat sections are your typical FPS stuff: guns, grenades, and enemies but sometimes you would have enemies that shoot back and other times you would fight paranormal creatures and such. And the horror sections were areas where the game would get really dark and have you walking around an area getting jump scared or having to shoot the occasional enemy that jumps out at you. You're never going through one kind of gameplay segment for too long because of this balance and you could easily tell what kind of area you were going into. After playing F.E.A.R and both of the DLC’s that it has Extraction Point and Perseus Mandate it was time for me to move onto F.E.A.R 2 Project Origin I was really excited to get started only to finish the game with a huge amount of disappointment.

Story
This will just be a very brief synopsis of the story without going into too much detail.

F.E.A.R 2 takes place 30 minutes before the ending of the first game you now play as a new character Sergeant Michael Becket who is a member of delta force going to find a lady named Genevieve Aristide and take her into protective custody. After this mission you wake up in a hospital seeing hallucinations of Alma. You are then guided out of the hospital by a man over the radio by the name of Snake Fist you arrive at a school later to find Snake Fist only for him to be killed shortly after but he did still manage to give you some information. Alma can be destroyed but first you have to get to an island to use a machine that will stop her. Upon arriving to the island most of your team is dead and you make it to the chamber. Being seated Genevieve Aristide from the beginning shows up and messes up the operation and alma is still alive

Characters
One thing I really didn’t like about F.E.A.R 2 where the characters in the game. From the start of the game your with a team of people but the groups attitude to what is happening around them just feels odd especially after playing the first game. Characters are quipping and throwing out one liners that to me just do not fit the theme that the game is going for especially when a character introduces himself as Snake Fist. I didn’t really like any of the characters in the game and felt like that could have been better.


Gameplay
Just like the original F.E.A.R 2 is a first person shooter that is split up into two different segments, those being combat and horror the thing that makes F.E.A.R 2 so much weaker than the first game in both of these aspects is the influences that the game pulled from. Call Of Duty 4: Modern Warfare released two years before F.E.A.R 2 and you can tell that it had an influence on the game. I noticed this the moment I could control where my character was looking I could see that my teammates had name pop ups next to them like how it does in COD. Now this isn’t bad it lets the player know who is who but my main issues are with the combat itself. The way you move now is more in line with FPS’s of the time. You can now sprint and vault over things, Knock objects over to create cover for yourself. You need medkits in order to heal yourself just like in the first game but you can now only hold three which is way less than the original games 10. You can also increase the duration of your slomo ability by finding upgrades for it. The moment I knew that this game wasn’t F.E.A.R anymore is the moment I jumped into a mech suit and gunned down tons of enemies. In the original game combat was something that happened from time to time but in F.E.A.R 2 it feels like you are always in a firefight. Now I know the game is a FPS but the original game had breaks to give the player some lore and horror elements and this game does have the horror sections but it just feels like you are never not fighting. In the original when you first start the game you choose a difficulty and enemies would get gradually stronger the further you got in the game. This does not happen in the second game; enemies on the normal difficulty are so easy to kill you can literally just run around holding fire and you can clear an entire room and the enemies never get stronger; they take the same amount of bullets to kill throughout the entire game. Bumping the difficulty up to hard however lets enemies one shot you from 8 million yards away but they still take the same amount of bullets to kill so there is no in between the game is either very easy or you can get one shot. Hard difficulty is still easy however you just have to check your corners and not go in guns blazing. The horror sections aren't as good as the first games either just because the way they come about nothing truly scary ever happenes the first game had jumpscares and unsettling areas with things like bodies and blood all over the place, Teammates screaming and getting snatched away from invisible entities and areas that you would have to move through in complete darkness F.E.A.R 2 has jumpscares you see coming a mile away and nothing really unsettling at all you have a flashlight but don’t really need it and with characters qiuping it just ruins the atmosphere.

Conclusion
In conclusion I was excited to play F.E.A.R 2 but after finishing it I am very disappointed with the game itself from there being tons of combat and not enough horror to the COD influences and the characters the game just felt like it didn’t really know what it wanted to be and in the end tried to modernize some of it’s systems to keep up with what other games of the time were doing. The only time I felt F.E.A.R in this game is when I had to turn it on.

F.E.A.R. 2 focuses more on the formality of a storyline (which, like Condemned 2, falls off a fucking cliff by the time credits roll) and catering to the console player's experience than creating dynamic combat encounters, which is a disappointment to say the least. Still, the attempts at variety—which include the new mech sequences plus a more diverse range of environments, especially in Reborn—are welcome.

Muy diferente al primero y sin ese sabor a suspenso

Very bad after awesome 1st game. Bots just walking in your sight and levels are too linear