F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin

released on Feb 10, 2009

F.E.A.R. 2: Project Origin

released on Feb 10, 2009

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.


Also in series

F.E.A.R. Online
F.E.A.R. Online
F.E.A.R. 3
F.E.A.R. 3
F.E.A.R. 2: Reborn
F.E.A.R. 2: Reborn
F.E.A.R. Perseus Mandate
F.E.A.R. Perseus Mandate
F.E.A.R. Files
F.E.A.R. Files

Released on

Genres


More Info on IGDB


Reviews View More

(8/10) Most 2009 "next-gen" game I've played in a while.

As a game on its own it's fine, but this is one of the worst sequels I've ever seen, it has nothing in common with the first game and every creative decision in this game is bad. They took the soul out of the game and turned it into just another ordinary FPS, it has no resemblance to F.E.A.R., they took out the best mechanics, the artificial intelligence is stupid, the game is too easy compared to the previous one, the interface is horrendous, The graphics are the same as any other PS3 game, the weapons are bad, the scenarios are very open unlike those of the previous game that generated a certain claustrophobia, it has more "terror" that is less scary than the previous one, you can carry less first aid kits than the previous one, instead of seeing audio files they are now quite long text files, and i almost forgot about all the bugs this game haves...

The story is okay and the game is entertaining, but it doesn't feel like a F.E.A.R. They took away everything that made the previous game unique, and turned it into just another ordinary game.

this is the resident evil 5 of F.E.A.R

Overall, the multiplayer was fun af I can't even lie.

F.E.A.R 2 upkeeps the status quo of gaming in 2 ways. The first way being that you couldn't escape the brown and grey color palates of the 2010s. The second: It is impossible for Monolith to make a sequel that is better than their first game. Now saying that do I think that this game is the first spawn of a demonic creature that most people say it is... I'm mixed on that.

The game did what it set out to do fairly well. Its mission was to take what made the first game good, while crossing out the initial criticisms (i.e weak plot, lack of level/enemy variety) and I would say these things are made better in this game. Yet in pursuit of that, F2 lacks a lot of what made the first game so charming and unique. The AI barks aren't as frequent, The added cover system sucks and I NEVER used it, and the level design (while quite varied in location) never seems to hit the same highs the original did. I do think the core gunplay is better, but I think F1 made better use of it because its pacing never called for the same amount of high-intensity fights that F2 does. It allowed itself to breathe and have quiet moments that let you soak in the atmosphere.

Speaking of atmosphere, I think F2 does that really well. I love the demented scribblings and the idea of crawling through the ruins of a city made with a sinister motive in mind. The world building is great when its like the first game, but most of the time its just really bad text logs. The dialogue remains the same, largely unmemorable, but more palpable because it leans into that classic Monolith cheese (its such an unserious game at times). But I would be doing a bad deed if I didn't mention the elephant in the room: the tasteless SA ending. The one group of people I would not advise to play this are those deeply affected by SA-Trauma, I genuinely don't know what the hell Monolith was cooking with that one.

I had a fun enough time with F.E.A.R 2, yet its predecessor remains superior still.

A massive downgrade in terms of combat when compared to the original F.E.A.R. , no corner peeking despite enemies being able to peek is just bad design when confronting enemies.
The enemies themselves are at most kinda bland, but also really really tanky for some with no good reason, dragging on fights longer than they should, coupled with their weapons that will melt you.
The game also in this day and age can be incredibly unstable and buggy, barring from a seamless experience, especially towards the end.

However, there is a lot of good to this game. The horror visuals and effects are incredible, and really compliment what the first game did really well. The story also seamlessly takes place at the same time as the first game, which not only gives a sense of familiarity, but an idea of what is to come and expect.
Level design is also pretty cool, featuring much more detailed and varied environments, but still keeping the theme of the old game.
There is also a nice selecting of weapons, all having their own use and reason to be present in the given scenario.
Also the Powered Armour sections are fun as hell, love me mechs.

A very middling game to me, but I think majority will enjoy this title anyway.