F-Zero X

F-Zero X

released on Jul 14, 1998

F-Zero X

released on Jul 14, 1998

It's you against 29 other machines competing for the title of F-Zero X Champion. You're racing at speeds of over 1,000 km/h high above the atmosphere. Your competition comes from every corner of the galaxy and won't shed a tear at the thought of smashing you off the track. With four-player simultaneous gameplay and the Rumble Pak accessory, you have the fastest racing game on the N64 system!


Also in series

F-Zero: GP Legend
F-Zero: GP Legend
F-Zero GX
F-Zero GX
F-Zero: Maximum Velocity
F-Zero: Maximum Velocity
F-Zero X Expansion Kit
F-Zero X Expansion Kit
F-Zero
F-Zero

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I loved F-Zero GX on GameCube, but I’ve never played the N64 version before. It turns out I love this version, too, even though it feels a lot more brutal than I remember GX being. This is Nintendo’s take on the sci-fi racer genre, and it does a great job at it.

F-Zero X features a whopping 30 racers at once (each with a unique ship) and – even with some obvious rubber banding – they all move like actual opponents, making mistakes and reacting to your presence. The game goes a great job at remaining smooth by adjusting the level of detail as the framerate is perfect throughout. The tracks twist and turn and it’s all incredibly fast.

One key part of the game is the energy bar. On top of representing your health, it’s also your boost. There are places to recharge on the track (usually near the end of a lap) so a key part of the game is deciding how much you’re willing to risk in order to go faster. Blow up and you lose a life and have to start the race again.

The tracks in F-Zero X start out quite gentle, but things take a sudden turn in the last track of the second cup (there are four cups in total, with 6 tracks each) and you’ll start getting thin portions of the track with no edges – fall off and you’re not placed back like other games, you lose a life and start again. Just surviving the tracks becomes the main challenge until you start learning them.

Not every choice is made against the player, though. You have barge attacks and a spin attack at your disposal. Take someone else and they won’t score any points for that round. To make good use of this, the game even highlights you rival (the opponent with the highest score) so you can try to target specific opponents and pick them out of the crowd.

On top of the leagues (which have four difficulties) and multiplayer, there’s a few extra modes. There’s an unlockable X cup that serves you up procedurally generated tracks and a “death race” mode where you race around a short track trying to take out every other racer (I personally would prefer if you could do this on other tracks as well).

F-Zero X is a great game that is quite full of stuff to do. It’s still a ton of fun today.

Considering I loved F-Zero GX when I was younger, I jumped into its N64 predecessor expecting a "weaker version" of the gamecube title.... but I got surprised to see it wasn't the case.

It's kinda true that it lacks a lot of stuff compared to GX (less pilots, weaker presentaion, lack of goofy story mode, but the this series have been able to stand out extremely well, thanks to a bombastic gameplay and a risk reward system that makes every race harsh and enthrilling.
The track designs is solid and always caomes out with new gimmicks that makes you sweat at the first try... but makes you want to push forward on multiple races. And thanks to quick old school cheats you are able to enjoy the game to its fullest even without the necessity to farm and win every cup: just a quick set of button mashing and you are able to enjoy the incredibly varied roster and track selection from the get go (THIS GAME EVEN HAS A LITERAL RAINBOW ROAD).

As said before for GX, F-zero is more than a racing game: it's an experience. It's like the most adrenaline inducing and blood pumping ride in the history of racing games, so bombastic in everything it does that it will make you come back over and over again.

THe fact that Mario Kart 64 is a more beloved title than this is honestly blasphemous.

Just a really fun racing game with the falcon man.

In my opinion the peak of the series. F-Zero X has an infinite skill ceiling. There is a reason why there are so few TAS of this game. Many mechanics and exploits that require a deep understanding of the game, and feels designed and tuned for the N64 controller. Amazing heavy metal rock and synth soundtrack that fits well with the death race aesthetic. I don't think the sequel developed by Sega could really capture the magic of X. If F-Zero were ever to return, I would hope it follows this game rather than any other in the series.

Más frenético que sus muertos.
Si te aburres y quieres sentir que vas muy rápido este es buena opción si tu ordenador es una puta mierda,ya que el mío lo es y este juego va perfecto.
También que incluso para el 98 este juego se ve un poco como el culo,pero la jugabilidad es tan buena que los salva.
Y la música uff,Jordi Wild escucha esto y se nos va.
Ta wuapo