Fable: The Lost Chapters

Fable: The Lost Chapters

released on Sep 20, 2005

Fable: The Lost Chapters

released on Sep 20, 2005

An expanded game of Fable

Fable was expanded and rereleased as Fable: The Lost Chapters for Xbox and Windows PC platforms in September 2005. The game was later ported to Mac OS X by Robosoft Technologies and published by Feral Interactive on 31 March 2008. The Lost Chapters features all the content found in the original Fable, as well as additional new content such as new monsters, weapons, alignment based spells, items, armour, towns, buildings, and expressions, as well as the ability to give children objects. The story receives further augmentation in the form of nine new areas and sixteen additional quests. Characters such as Briar Rose and Scythe, who played only minor roles in the original game, are now given more importance and are included in certain main and side quests. Other character-based augmentations include the voice of the antagonist, Jack of Blades, sounding deeper, harsher and more demonic, and the ability to uncover (and resolve) the murder mystery of Lady Grey's sister. The updated edition of the game also applied fixes for certain glitches, such as the "dig glitch," in which the protagonist would move backward each time he used the shovel, pushing him through solid objects and sometimes trapping him.


Also in series

Fable Heroes
Fable Heroes
Fable III
Fable III
Fable II
Fable II
Fable II: Pub Games
Fable II: Pub Games
Fable
Fable

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Reviews View More

This is just magical experience. Game is clunky, but in a good way.

My initial review of this game was kind of mean and I felt went from a lack of understanding of both game design and the actual mechanics that went into the game


Not to say my issues went away per say but I was looking at it from a perspective of other game I like the black and white morality isn’t super well written but like, it sure is fun from a gameplay sense in this game

And maybe the game benefits from a simpler story to focus on a fantasy life sim

It’s an ambitious project and I’d be lying if I didn’t respect the hell out of ambition and trying to do cool shit with your game

The way you interact with your player character and how they interact with npcs and the world is very impressive and fun the fun ways you can complete quests is actually impressive, how armor and your character looks makes npcs reacts is really cool

Also the style has really grown on me

Combat is still a clunky but it didn’t bother me too much

As well as how this game gives the player exploration and choice without filling the world with empty space, now granted it’s not an open world but maybe modern games can learn from this fun albeit flawed fantasy life sim

I wish more RPGs made the same that Fable did: a smaller scale world and storyline, but very dense in its roleplay mechanics, making it a fantasy life simulation of sorts.

I often see people in the fable community praise this as the best out of the 3 main line games. not the biggest fan, the game's combat offers a lot but is very clunky in practice, some enemies will fall down in one hit, and you can't attack them until they get back up, and the amount of enemies being placed around you sometimes kind of sucks.

the characters are really neat and honestly some of my favorites in the series, when they're fleshed out they're fleshed out, and they're all super unique, but a lot of the time they're kind of just dumped aside, this is supposed to be the complete version of the game, but it still feels like a lot is missing.

i feel like this game sets up so much, or has ideas that can be super neat, but it just never succeeds on executing them well.

I love being a spellsword type of class

I really liked it back then, liked the comic look and the story. The combat system was simple but I wasn't that demanding as a child^^ I definitely played it once as a young boy and chose the "good" path. I also went down the "evil" path once, but I don't remember 100% if I finished it. Well, the morality system was pretty simple but the fact that the character adapts visually (halo as a good boy vs. flies and horns as a bad boy) was cool. Music was good too.