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Having a full-time job and a binge-game beating schizophrenic disorder is God's predicament upon me.
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Its unique presentation is the Sengoku Era scenarios, coupled with the fixed cameras that shows u stunning pre-rendered scenarios in unique angles, although the story is too simple and lacks "sauce" sometimes. I do hope the sequel adresses these problems and evolve this series as much as DMC did.
So, what this game brings to the table is exchanging the urban post apocalyptic Tokyo for a surrealistic sci-fi setting, clearly inspired in the likes of Alien, The Thing and 2001 tempered with a ruthless first-person dungeon crawler that is totally unforgiving to a unaccustomed player, with a map that is teeming with warps, dark rooms, holes, conveyors and invisible walls, but still has some dark magic that makes you addicted to completing every single map tile and battling more and more monsters until you level up and fuse more and more demons. This loop carried the entire game and made me not wanting to stop playing the game even when frustrated due to the maligne level design.
The story is not that relevant at all and has very little development, as is expected from SMT games, but still has charismatic characters, from the three Alignment representations to side quests NPCs. Definitely one of the most singular experiences from Atlus.