1099 reviews liked by Paggi

I think I finally found out what the "secret" of Mana is.
The secret is that the next game is really good :)



Flower is a game that flaunts its simple design and nice music then, donning the skin of artistry, expects applause. No value can be taken from the story of Flower. It tells some hysterical tale of nature reclaiming the planet. Presenting some idealistic harmonious future, wherein humans are absolved of the abhorrent damage we have done to our planet. It says to us, on nature’s behalf, that it’s actually all going to be alright. A statement blatantly riddled with falsities. Flower is both mastubatory and pretentious. In 2009 I too would've drooled over it, but, this is poor art merely executed with flourish.

When presented with Flower I see an instance of the medium of games that would rather be other forms of art. Ignorant to the idea of blossoming into its own niche. A time where being deserving of that pedigree by just being games was a laughable notion. One can only hope that such an idea from this period one day becomes laughable in of itself.


Kinda crazy how, even tho it didn’t end up using any of Bloodborne’s characters and locations directly and spawning as a joke game of sorts with a really silly idea, it still is a far more interesting and cool use of the IP than whatever Sony has done with it for the past 9 years.

Nightmare Kart is one of those weird anomalies in which I’m completely baffled with how amazing it is even tho I really shouldn’t be; some months ago I watched my girlfriend play the entirety of Bloodborne PSX and I’m still super impressed at how much effort went to what’s essentially a re-imagination of the beginning hours of Bloodborne; all the enemies and NPCs look incredible in all of their polygon glory, the sound effects and compression is top notch, and the whole final section is completely original and has a focus on my man Gilbert! Basically, what I’m trying to say is that Lilith Walther is the GOAT, and that I’ve should have totally seen coming that what was originally meant to be Bloodborne Kart was going to be far more than a thing to point at and say ‘’HA! That werewolf is on a giant wheel-shaped kart!’’… I mean it’s also that but you get my point.

This game is so delightfully silly that I wish it had even more cutscenes to showcase it; there’s nothing better than to see Father Gascoine’s cutscenes being played completely straight only for a bike to appear out of thin air followed by Akira shot for shot references. It keeps the sensibilities and character mannerisms that made the original Yharnam so unique and adds on top of that a flare of stupidity that by doesn’t feel out of place ‘cause of how dumb yet self-serious the whole premise is. Seeing a Skeleton driving on Gherman’s wheelchair fucking sent me for some reason, and the Boar being one of the vehicles is such an obvious decision that I cannot believe I didn’t see it coming, yet is genius!

Till now I’ve been referring to all characters by their original Bloodborne monickers, and even tho all locations and faces are clearly meant to represent the original game and it’s still a shame that Lilith and her team had to rework all of the characters in some way or another, that’d be a huge disservice to the admittedly creative or fucking hilarious some of these characters have received. The main Good Hunter design goes HARD, I love how the Dream Watchers’ heads are replaced by big funny eyeballs, the Matilda Sisters are honestly WAYYYY cooler than their real game counterparts and, to be utterly honest, I’m so glad the rebranding happened if only because it gave us the absolute best change to Nicholas: he still keeps the similar dialogue and big head-cage… BUT HE ALSO GETS A BIRD. A COMICALLY SMALL CARTOONY BIRD THAT SITS ON TOP HIS HEAD WHILE HE DARTS AROUND THE CORRIDORS WHILE SHOOTING A GUN LIKE A FUCKING MANIAC. NOT ONLY THAT, BUT THE CAGE IS ALSO A SELECTABLE KART THAT LETS YOU RUN ALONG THE TRACKS, BUT IT ALSO GIVES YOU THE BIRD. If getting to hear his scream when he dies in any part of the track didn’t already make way cooler and funnier than Micolash, then the bird for sure does.

It gains a ton thanks to its amazing presentation, and on that note, I really like how this one still keeps the whole PSX theme while not being completely binded by it: in Bloodborne PSX it made complete since the whole point of that game was to be a reimagination of how Bloodborne would work on the original console, while in Nightmare Kart is more of a visual throwback than anything else. There still is some sound compression on dialogue and the UI elements are clearly still referencing those of the PS1, but the controls are clearly influenced by more modern Kart racers and the music sounds SOOOOOOOOOOOOOOO GOOOOOOOOD, the OST is hella strong, not really sound like anything in the original game at all, but a perfect fit, nonetheless.

But it wouldn’t be enough to make a hilarious kart parody game, ‘cause why not make the gameplay rock? I think I usually like the idea of combat-racing games more than playing them, so keep that in mind when I say that it’s been a while since I’ve had this much fun driving in a game. It all feels so hectic and buttery smooth, the track design is surprisingly great —both as references to the source material and tracks on their own to race on—, the act of shooting enemies both behind and in front on you or using the main selectable weapon is incredibly satisfying and responsive (most of the time), and the sheer variety in battle modes and creativity in the bosses during the campaign had me drooling, the only thing that that I can think of that comes close in what is trying to pull off is that mission mode in Mario Kart DS, and even that would be a bit of a far-fetched comparison considering the amazing hob his game does in adapting Bloodborne’s bosses into this whole new environment.

I even went for the secret ending which grants the final boss, and even if 9I wished at least one of the other two endings also gave some sort of final fight, the lack of any previous final boss made it even more special and cool, phase 2 particularly was simply unbelievable, and honestly, probably better than Bloodborne’s secret final boss. There’s nothing like seeing an eldritch abomination ride a go kart and running for dear life!

Tho if anything, the controls being so good and the battles being so creative makes the game’s biggest downfalls stick out even more, since it makes it the more noticeable when somethings feel more finnicky or unresponsive, like the weapon lock on or how basically all races become incredibly easy once you gain a bit of an advantage and where only one item can hit you. Plus, the enemy AI are clearly not the best, tho that seems to be something that’s being fixed with each update, and with the last one, 1.08, I’d say bosses like Nicholas that were damn easy or dumb have been given a very welcomed upgrade in that regard, and I can see things getting even better as more patches roll.

And that’s the thing, even more work is being continuously put on this game, more hours on top on an already amazing project and brimming with detail, effort, and even content and secrets. What could have been a one-not fan game resulted in an incredible homage, a game that stands on its two legs and offers a racing experience that it’s everything but monotonous. I really need to try free play with friends one day, ‘cause this is honestly an experience I wouldn’t mind going back to in the slightest, running along the nightmare or dashing through libraries in a wheelchair…

… and now that this isn’t tied to the Bloodborne IP at all, you know what that means? We can have merch of Nicholas and the Bird! Forget Bloodborne for PC, this is the real good ending, it was to happen!

"Golfe é o único esporte em que o objetivo é jogar o mínimo possível" - INTERNET, Um Sábio da.

I fucking love music wow and I'm writing this while watching sanremo so you know im crazy

some part of me really wanted to enjoy this game way more than I actually did its probably one of the most artistically pleasing mechanically deep genre bending queer narrative driven puzzle adventure ever created and also probably a super slog to go through PLEASE DONT DOX ME YET PLEASE WAIT WAIT WAIT WAIT

so I'm famously known nationally as a hater of puzzle games because my IQ is so below the average that I have to look up solutions after solutions to actually get the façade of a bump-less experience throughout . now puzzles in this one are not the worst shit ever because of the main mechanic being not only super interesting and ever shifting but also characterised by puzzle segments that are not super long (but sometimes could get really trying and repetitive) and not super difficult (once you understand the secret formula) and still I ended up kind of hating those parts after a while the game makes a lot of effort to shuffle things up a bit but I'm not the target audience for this type of gameplay

now the main gimmick is pretty fun !!! since youre a bard most of the stuff youre gonna do ingame is sing so most of if not the entirety of the puzzles are gonna be about you matching notes with the cues that are gonna come out of nowhere USUALLY since the developers are so fuccking intelligent thay they managed to bend this simple premise to new heights with some of the most forward thinking use of a simplistic gameplay mechanic to the point that it could rival undertale and the little bullet hell heart literally at first I thought this was gonna be a rhythm game but a part of me is super glad that is is absolutely fucking NOT a rhythm game at all for some reason you should be using the analog stick to match the notes but what these developers end up doing with it is absolutely insane

so yeah for this stuff I actually did enjoy going through the game because they just kept reinventing the main mechanic every 30 minutes and for that I'm genuinely so impressed I have no idea how they did that SURE sometimes the sing circle isn't really the most comfortable way of expressing the design philosophy the developers were aiming for but it comes real close its janky yes but also a damn blast throughout thats definitely one thing that kept me interested till the end of the game

again while this should be a praise sometimes it hindered the experience in some ways because of the puzzle segments I wish these parts were either streamlined or integrated better because they're whole areas of JUST puzzles that honestly made me go insane sometimes its not like they're hard or anything most of them are pretty easy but it's just that why would you put puzzle pieces in a narrative driven game if the reason is to make me more engaged in the game rest assured that you're doing the exact opposite ong which is basically what happened when chicory went full puzzle and to this day I still can't finish it for the life of me because wow do I hate puzzle segments

the narrative driven moments are definitely some of the best parts of the game but NOT ALWAYS the pirates arc was boring as shit the beginning of the game was really slow and I actually began to be enthralled by this whole experience when the game decided to go full majoras mask and until then I actually played this sporadically throughout the months because wow is this game slow and boring sometimes wow please don't kill me

it's not like it's inherently bad and I think if it weren't for my mind numbing adhd I wouldve probably enjoyed this laid back experience way more than I did but there's some really weird pacing throughout where either nothing really happens and you're left with countless and countless of boring dialogue or everything happens all at once - wait isn't this the title of that movie

I'm not against laid back experiences I'm so much in love with night in the woods my heart could explode and what really sets them apart is that wandersong while having basically the same structure fails to make me care for anything happening in the world or any single character appearing on screen

most of the events of the game arent moving until you actually get at least ⅓ in which isn't a lot for a 10 something hours game but it can be detrimental to the pacing nonetheless and the characters are either one trick ponies that are used for some kind of interesting dialogue interactions but then they're just taken out if the entire picture which makes me just not care for any of them UNTIL miriam comes in and im gonna talk about her plenty in a second and at that point i start caring for everything in this game all of the sudden

so yeah these are my main issues here puzzles i hate puzzles one note characters (they're not bad they're just how do you say usa e getta in english mmmmm disposable ??? yeah something like that like they're used for a single joke and then killed off screen . not cool man) and the story takes a lot to digest

it could also very well be that I wasn't in a particularly good moment that's also an interesting point of discussion

moving on the art direction is absolutely flawless now lemme just address the elephant in the room I'm not a huge fan of the art style………. but they managed to make me love it WOW the characters are incredibly well designed and diverse theres a lot of variety in the sceneries youre going to traverse in this pilgrimage the vivid colors are trying to make you wake up while you're snoozing theres a lot of expressions for the bard even though he's basically a mannequin the pop up book aesthetic has a lot of charm and while YES I don't like it it doesn't necessarily mean that I didnt find it super intriguing and gorgeous I can not like something but also praise it like I do with giottos painting they have that lobotomised use of perspective that would make everyone go crazy but you have to still understand that that was the blueprint of the art we had in the renaissance and so forward

that being said for a game with huge emphasis on music it's pretty weird how the songs can range from soothing to anonymous to epic to bopping to basically whatever they could make on a soundboard and they did a good job my only complaint is that there's a lot of good songs here and there like the ghost chant or something that get outright RUINED with the player-controlled bard noises which is probably a result of me being ass at this game but I don't think most of the time the bards singing actually has some good impact on the tunes in the background that you're gonna emulate does that make sense is that rude to say

the music is still godlike though I hope the die hard fans of this game arent already releasing my IP on the dark web hitmen pages because wow I still need to play a lot of shit please wait at least a few more years ok umh ……. at least persona 3 reload

so yeah art direction and sound design top notch we get it moving on im sleepy

some of the thematic elements of the story deeeeefinitely hit real close with stuff like inadequacy and depression which was something that I was NOT expecting for this game to dab into because it started out as this incredible positive journey of saving the world and living life at the fullest yada yada and shit like that until it actually is NOT and the game starts throwing a lot of deep shit at you like themes of loss and grief themes of not being good enough or not being worthy enough friendship and betrayal and existentialism and idealism if you had seen my fucking face when I realised the sheer variety of stuff the game explores I probably would've been munchs the scream

I do not think this should be overlooked most of the dialogues in the game can be taken as jokes and sometimes they really are but if you dig deeper you can see how sensitive the writing is to the themes its trying to convey and I swear some of them do hit . like . a . truck . some scenes of the game are forever printed on my eyelids and I not even bleach would be able to wash them away

the main trio is probably the main focus of the game and its in their interaction that all of that gorgeous luscious writing starts flowing abundantly and lemme be clear I did not care for the bard or any of them in the beginning but wow I ended up loving all of them so dearly

for some reason I think it's fitting how the bard starts as such a blank character until it actually grows a spine and some balls to confront injustices enemies and while literally the end of the world . he's definitely not my favorite one in the game and i would've preferred a more interesting approach to the protagonist BUT the way his character changed from this dilly dallying carefree bard to an idealistic mid-apocalyptic dummie is probably the best character development I couldve asked for in a game like this

I gotta give the developers an Oscar for creating my most hated character in the entire world now Audrey is a fucking pain I tried and tried to like her I cried for her I pained listening to her but she was MADE to be hated and they succeeded if I were there I wouldve showed shibuya a real incident



my baby

my wife

my beloved


most of the reasons why I actually ended up enjoying the game as much as I did even despite all the problems I talked about can be summarized in: miriam

shes a grumpy little witch serious impatient and hates the bards attitude towards a more positive demeanour and at first I thought she was gonna be another one of those characters just falling in the background but she sure as hell became the most important character of the story for me

most of the game she just closes off from the entire world and doesn't really think about opening up to others in any way shape or form but slowly she begins to sweeten to the bards presence and starts sharing a bond that could be called friendship

while I definitely don't think this is the most convoluted character writing in the entire world I relate to her to a personal level and I think she's possibly one of the sweetest 2d beings I got to know till now just thinking about all the cute interactions she exchanged with the bard is making my heart warmer not even talking about the trauma dump or the finale literally words can't express how much I love this stupid fucking bitch I'm in love with her I want to adopt her and I want her to be happy for the rest of her life im not joking

i won't go into too much detail but miriam is special miriam deserves the world and miriam is the best character in the game bar none and if you wonder if you should play this game just do it for miriam im crazy for her

she got an inferiority complex and copes with anger issues she feels like an outsider and is scared of friendship and emotional intimacy she's just like me frfr

what got me was that the real reason saphy sent miriam on a quest to save the world and told the bard to go with her is simply because she wanted her granddaughter to make a friend before the world ended

point is I could talk about miriam forever so lets just

wandersong is perfect but also flawed it's interesting and boring it has a lot of great ideas and weird execution incredible characters and monotonous ones its such a fucking dilemma how they managed to either make me go crazy cry tear my hair out or


forgot to say

cried like a fucking bitch too this game got me if you played the games you know the miriam scenes I'm talking about literally could not see the screens through the years . embarrassing

I was saying

or bore me to no end irritate me and make me regret all my life decisions

but maybe that's fine I slowly started to be seduced by this game it started to seduce me and it delivered

still conflicted to no end but I'm glad I got to play this miriam you're a part of me I will never forget you

gg it has homosexual yeti monsters fucking raw

I prefer the specter of communism but this was pretty good too

Live A Live is one of the most unique and wonderful gaming experiences I have ever had the pleasure of playing. I'm baffled how this didn't sell well on the Super Famicom in Japan and was never released outside of Japan. I truly believe if it was released world wide it would be thought of along the same lines as the great JRPGs of the Super Nintendo like Chrono Trigger, Final Fantasy 6, and Earthbound. I feel it would have a very similar cult following similar to Earthbound. I'm so glad they decided to give it a second chance at life so it could have its chance to shine. There were two things that absolutely blew me away about this game. Firstly, it is one of the most unique games I have ever had the pleasure of playing. Secondly this game was so far ahead of its time with some its ideas.

What makes this game so special and unique is the varied, bite sized JRPG stories this game contains. There are 8 heroes from multiple time periods (my favorites are the Wild West, Edo Japan, and the Middle Ages) all with their unique stories but a few things (spoiler I'd rather not talk about) that become a common theme throughout each chapter. The chapters are very different too. Present day is basically Street Fighter 2. Distant Future is a Sci Fi Horror with no fighting. Middle Ages plays like a true JRPG with random battles and a full party. Edo-Japan can be played like a Metal Gear Solid like stealth section or guns blazing kill everything that moves segment. The only advice I have is I wouldn't start with Pre-Historic. It isn't bad per say but to me it is the least of the chapters (even though Pogo is awesome.) I played it first and was very reluctant to keep going on with the game until I started the second chapter. Each chapter is relatively short and sweet with my quickest run time on any of them being 45 minutes and my longest being 3 and a half hours. Once you finish all the chapters there is a final chapter and this is where the game truly shines. I don't want to ruin it but the story gets much better, the world opens up, and the game turns up the challenge in this final chapter.

Due to the short nature of chapters in this game there isn't a lot of room for character development. This doesn't mean the characters aren't loveable, enjoyable, or relatable because they are. We just don't get to spend as much time with them as you would in most RPGs. We see them 1 at a time in small doses and not collectively growing throughout a long adventure. All in all I still loved all the main characters with my favorites being Lei, Oersted, and Oboromaru. Similarly, the story is good but it's more of a buffet of appetizers than your usually hardy meal beef JRPG story.

The gameplay, as far as battles, remains mostly the same throughout the run time. It is a fun and engaging system played out on a grid. You can use your movement and abilities to try and manipulate the battlefield. The only problem I had with the fights is once you are of a certain level the strategy goes out the window and becomes spam your best attack as there is no MP in this game.

The 2.5d art is fantastic as it always seems to be. The music is elite level in every single chapter. Every character, storyline, time period all have their own unique sounds and tracks and I can't remember a single track that I wasn't a fan of.

This game deserved so much more than a Japanese only release flop. I'm so glad that it got its chance to prove itself and it did with both its sells and ratings and reviews.

It made my top 100!


And heres this years rankings!