Factory Panic

released on Feb 01, 1991

Sneak into the factories owned by a vicious tycoon and get the quality products to the people who rightfully deserve them!


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Joguei até o Round 3 Stage 4. É meio mindfuck pensar que Mikhail Gorbatchov, último líder da URSS, foi popular o suficiente no Ocidente e adjacências para ganhar até puzzle-maze games estrelados por Gobartchovinhos literalmente tomando os meios de produção e distribuindo para o povo. Aí você lembra que hoje em dia tem gente que paga pau para Putin e Orbán e o passado não parece assim mais tão estrangeiro.

So... nobody else has reviewed this game? In all honesty it kind of makes sense, an obscure title for the Game Gear released only in Japan, Europe, and Brazil would probably go unnoticed by a lot of people.

As the sixth game off of the list, recommended by JamesBuc. Thanks once again for the recommendation.

This is probably the weakest entry in the list I've played so far, which isn't to say it's terrible but more in that out of all of the games on my list it's the least interesting in regards to gameplay or story.

You're a kid, and you break into a factory to give people what they want, be it raw meat, Game Gears, unopened presents, or medication. You are actively chased by various forms of Security Guards, some who will beat you with nightsticks, some who will shoot at you, and also that one enemy that just eats the raw meat for whatever reason.

So, how exactly do you get the items to the people? Well, this game has two different mechanics split into rounds for how you'll do just that.

The first and third round mechanics require you to stand on buttons which when switched on will change the direction of key points on the conveyer belt to get the item to the customer. You want to make sure that they get the right item or else your time goes down, and that's a big no no.

This setup is all about timing, though sometimes it can just result in a level playing itself for the most part while you just wait to step on the button. This is especially apparent because enemies that are way off screen will not follow you, at all, which while I appreciate the game not pulling BS like having the enemy be able to attack me off screen, also just makes some levels feel stupid easy and boring.

You can also just spam attacks on the guards and they won't be able to move. I have no idea what the character's attack is though, is it a burp? Are they yelling? It gets boosted by this trumpet pickup item so I have absolutely no idea, but hey at least you can stunlock every enemy in the game.

The second type of gameplay in Rounds two and four is adding new conveyer belts to redirect the items. This is an even worse mechanic because it just drags levels out in my opinion. Everything becomes about timing, which in a Game Gear game where everything is sluggish in feel, is kind of weird to work with. It doesn't help that there are eight stages per round, leaving us with a resounding 32 Stages. It kind of feels like the game should have ended after the second round given just how long the game feels to play.



But once you beat the game, you're treated to a cheering crowd and our little boy having grown up into a multi-millionaire who probably owns the factories now and would never allow what he did to happen to him.

I will give the game some props though, for a Game Gear game, the artstyle is actually pretty expressive and has a sort of cartoonish 80's anime charm to it. The kid makes a big goofy smile after each level and it's sort of funny and nice. The music on the other hand... is just 8 bit renditions of songs in the Public Domain like the 1812 Overture for some reason.

Not an Edit but this came after I wrote the rest of the review: This game in Japan is actually called Ganbare Gorubī, literally translating to Hang in there Gorby!. Gorby is the protagonist, and is also based on U.S.S.R President at the time, Mikhail Gorbachev. The game literally has you seizing the means of production as the primary goal. There is even a sequel that has only been released in Japan named Gorby no Pipeline Daisakusen, and this is the boxart. Truly, this is when video games peaked.

Of course, the irony is that the Soviet Union collapsed only a few short months after this (I'm talking Factory Panic here) game was released in Japan, so it kind of feels super ironic... if it wasn't ironic enough already to be profiting off of capitalizing on a game about communism.

Either way, JamesBuc, you sure do recommend some strange games, but I respect it. Honestly I feel like I learned a bit of gaming history from playing this one, and I definitely recommend people try it out if for nothing else than to see a game about the purest form of Communism.

I was not expecting this today.