Fighting Fantasy: The Warlock of Firetop Mountain

Fighting Fantasy: The Warlock of Firetop Mountain

released on Nov 25, 2009

Fighting Fantasy: The Warlock of Firetop Mountain

released on Nov 25, 2009

The player controls the character (an adventurer) in a combination of combat and puzzle game elements. The player typically has to navigate the character through a long series of tests, trials and mazes to reach goals. The end goal is to reach the evil warlock in his mountain fortress.


Released on

Genres

RPG


More Info on IGDB


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There's a decent first person action RPG here, at least for NDS standards, but it's ruined by some of the worst combat encounter design I've ever seen. The game can just randomly decide to spawn in too many tough enemies when you enter a room, and it becomes an absolutely repetitive one-button mash slog of trying to slowly chip them down while not getting hit. In a lot of cases that's not possible, so you'll just die. At least the autosave system is very forgiving. You'll also need a lot of health restoring items, but at least in the first few hours, the game can be quite stingy with it, which makes you have to rely on the save points to restore health, annoyingly padding out the game's length. It's a shame, I really liked the game's pixelated 3D look, and it has some genuinely nice fantasy atmosphere.



Maybe time has clouded my memory, but this feels pretty impressive for a DS game, a whole little 3D world where no two rooms are the same and there's outsides and undergrounds and stairs and towers and it's all buttery smooth. I went Mage and it was basically a classic 90s FPS but with dwarves.

Generic fantasy guff (apart from the occasional hovering brain of mensis), and not particularly compelling, but there's loads of RPG variables so I'd probably play it again just to find out what was in all those locked treasure chests I didn't have the Skill to open.

Well worth a look.