Deathtrap Dungeon

Deathtrap Dungeon

released on Mar 19, 1998

Deathtrap Dungeon

released on Mar 19, 1998

Built by a mad baron to bring notoriety to his town, only the brave or foolish would dare to enter Deathtrap Dungeon. Fabulous riches await the victor. Many adventurers have tried - none have come out alive… As Red Lotus, the alluring assassin, or Chaindog, the savage warrior, you must battle your way to the heart of the dungeon and slay the great dragon, Melkor, mightiest of all the beasts of the underworld. If you succeed, gold and glory will be yours. If you fail, your sole reward is death. A hellish horde of monsters await you in subterranean pits and passageways. A host of weapons, spells and charms are available - you will need them, for you are about to embark on a heart-stopping journey filled with brutal combat, deadly traps and the darkest magic.


Also in series

Fighting Fantasy: House of Hell
Fighting Fantasy: House of Hell
Fighting Fantasy: Blood of the Zombies
Fighting Fantasy: Blood of the Zombies
Fighting Fantasy: Talisman of Death
Fighting Fantasy: Talisman of Death
Fighting Fantasy: The Warlock of Firetop Mountain
Fighting Fantasy: The Warlock of Firetop Mountain
Hippodrome
Hippodrome

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Reviews View More

É um jogo interessante mas horrível de se jogar no PC, os controles não são nada bacanas e não aceitam um controle USB genérico (ao menos não de forma convencional, não fui muito atrás).

exactly what they promise on the box

Incredibly hard and me being 8 while playing it has nothing to do with it.

Your dungeon crawler Tomb Raider!

With a heroine hardly covered by a leather thong, who's going to pick the guy?

I beated this game and I'm very proud of that. It's stupidly hard. Actually, it's like a 3D Ghosts'n'Goblins where you have to learn choreographies (jump-attack-double-jump-shoot, ...) and you die thousands of times. I'm sure most won't have the patience to beat the sh*t out of the last dragon.

The music is really cool! There are levels where you end making this choreographies to the beat of the drums that you're listening to!

Surprisingly, it gets pretty scary, when you're surprised by some silent mass of ugly polygons emerging from the dark.

Overall, a repetitive and sometimes annoying task, but I don't know, I felt really challenged by this game and felt really satisfied when I ended it at last, took my months.
It's only a CD, but yeah, you can squeeze dozen of levels there. Each one quite different from the other, I must say, and with a wide sort of enemies and bosses, but it gets repetitive at the end because even if there's a lot of variety, the insane amount of levels –or at least felt like that– makes it look repetitive.

I remember when I was 6 bragging to my friend that I owned a game so incredibly sophisticated that “it didn’t do damage when the bad guys touched you. They have to hit you with their swords.” Formative