Snuff
Bio
Madly in love with horror from PS1-PS2 and sometimes PS3.
I buy them because I'm crazy so I use this to keep track of my always increasing collection.
If I can't play it (because it was only released in Japan), OK, I'll emulate it with an English patch.
Madly in love with horror from PS1-PS2 and sometimes PS3.
I buy them because I'm crazy so I use this to keep track of my always increasing collection.
If I can't play it (because it was only released in Japan), OK, I'll emulate it with an English patch.
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Like most RPGs, –or at least this is my experience– if you look for a guide or walkthrough when you get stuck you suddenly discover there is a lot (and I mean A LOT) hidden: secret items, weapons, scenarios, techniques... and people know how to use those hundred items that you tend to ignore.
Anyways, Koudelka is not a hard game and it's pretty unique. The enemy and character design is quite cool and only gets repetitive once you're almost at the ending, the story is compelling, the voice acting is totally out of the league of any other Playstation game and even if the gameplay os quite slow (while fighting, characters take a few seconds to react) I found it fun. I loved the cutscenes and it can get pretty parasitevesque.
On the bad side, the music, although it drags you in, can get monotonous, there are basically two themes: regular fight and boss fight. Controls are crazily clumsy, but you get used to them after a couple... hours. And you can get lost and miss that f*cking door because of absurd camera angles.
Even being 4 CDs it's not that long. It's a unique thing and even if it doesn't excel at being a horror game nor a RPG, it's fun to play and it looks beautiful. And yeah, I agree, they should call her Kooldelka.
Anyways, Koudelka is not a hard game and it's pretty unique. The enemy and character design is quite cool and only gets repetitive once you're almost at the ending, the story is compelling, the voice acting is totally out of the league of any other Playstation game and even if the gameplay os quite slow (while fighting, characters take a few seconds to react) I found it fun. I loved the cutscenes and it can get pretty parasitevesque.
On the bad side, the music, although it drags you in, can get monotonous, there are basically two themes: regular fight and boss fight. Controls are crazily clumsy, but you get used to them after a couple... hours. And you can get lost and miss that f*cking door because of absurd camera angles.
Even being 4 CDs it's not that long. It's a unique thing and even if it doesn't excel at being a horror game nor a RPG, it's fun to play and it looks beautiful. And yeah, I agree, they should call her Kooldelka.
Does Kuon deserve its cult status?
I've payed for it, I'm dumb enough, but I'm a sucker for horror from the PS era, so here are my two cents:
The Oh Yes:
–The AESTHETICS: They can remind you of Fatal Frame and they're really cool. Beautiful cut-scenes and scenarios. Good loking game.
–It can be GUROTESUKU (grotesque): Specially some bosses, they can surprise you in that aspect.
–The PLOT: It's really original and you can follow it without a problem (and we know that Japanese narrators can have some problems telling understandable stories).
–JUMP SCARES: It has some of that and I think they're nice.
The Meh:
–MUSIC: Sometimes cool and tense, but not a lot of variation or different themes.
–PUZZLES: You can't call them that. Take this here, take that there. Disappointing.
–The DUBBING: I actually liked it, but I would have chosen to listen to the Japanese actors if I could.
The Oh No:
–COMBAT: Not as bad as Rule of Rose, but pretty clumsy and predictable. Smashing buttons most of the times.
–The MAIN ENEMIES: The Gakis are the main enemies and they're not scary at all. They're pretty stupid and predictable. They can kill you easily, but I actually liked that.
–To BEAT THE GAME: You practically have to do the same three times. But I've got to say that the part with Sakuya in the mountains is the best part of the game, pretty tense and scary. Surprising and gory instadeath there, be careful.
–EVERYTHING IS AN OBSTACLE: You play as some cool exorcist powerful girls in the three scenarios. They're tough and pretty, but they can't avoid ANYTHING in the ground. If you'd like to stop them, you'll only need to place a broom on the floor. To put a real example, a corpse in a hallway: you can't pass through it. It's stupid. They also are like gigantic and can't pass between obstacles unless the space between is two times their size at least.
–The character FONT: I know, I know, but it's awful. It's cheesy, like trying to be traditionally Japanese looking.
––
Overall, I don't regret playing it, but I did it mainly for the story. Silkworms, man. Lots of clues and texts as usual in survival horror, and they're delightful. But it's not really fun to play. Would watch the movie, though.
It reminds me to Rule of Rose in that aspect: cool story (bro) but not a great videogame. But in this case, the story is not as good but also it's not remotely as painful to play as Rule of Rose is.
I've payed for it, I'm dumb enough, but I'm a sucker for horror from the PS era, so here are my two cents:
The Oh Yes:
–The AESTHETICS: They can remind you of Fatal Frame and they're really cool. Beautiful cut-scenes and scenarios. Good loking game.
–It can be GUROTESUKU (grotesque): Specially some bosses, they can surprise you in that aspect.
–The PLOT: It's really original and you can follow it without a problem (and we know that Japanese narrators can have some problems telling understandable stories).
–JUMP SCARES: It has some of that and I think they're nice.
The Meh:
–MUSIC: Sometimes cool and tense, but not a lot of variation or different themes.
–PUZZLES: You can't call them that. Take this here, take that there. Disappointing.
–The DUBBING: I actually liked it, but I would have chosen to listen to the Japanese actors if I could.
The Oh No:
–COMBAT: Not as bad as Rule of Rose, but pretty clumsy and predictable. Smashing buttons most of the times.
–The MAIN ENEMIES: The Gakis are the main enemies and they're not scary at all. They're pretty stupid and predictable. They can kill you easily, but I actually liked that.
–To BEAT THE GAME: You practically have to do the same three times. But I've got to say that the part with Sakuya in the mountains is the best part of the game, pretty tense and scary. Surprising and gory instadeath there, be careful.
–EVERYTHING IS AN OBSTACLE: You play as some cool exorcist powerful girls in the three scenarios. They're tough and pretty, but they can't avoid ANYTHING in the ground. If you'd like to stop them, you'll only need to place a broom on the floor. To put a real example, a corpse in a hallway: you can't pass through it. It's stupid. They also are like gigantic and can't pass between obstacles unless the space between is two times their size at least.
–The character FONT: I know, I know, but it's awful. It's cheesy, like trying to be traditionally Japanese looking.
––
Overall, I don't regret playing it, but I did it mainly for the story. Silkworms, man. Lots of clues and texts as usual in survival horror, and they're delightful. But it's not really fun to play. Would watch the movie, though.
It reminds me to Rule of Rose in that aspect: cool story (bro) but not a great videogame. But in this case, the story is not as good but also it's not remotely as painful to play as Rule of Rose is.
Besides its undeniable historic importance, this game is quite cool. But to see that, you should be able to forget painful graphics (polygon pointy tiddies lol) and very clumsy controls.
You know, I'm quite tired of lovecraftian stuff in horror, but this game unashamedly did the HP thing and it's 1992, so I forbid it.
What I love about this game as a game are the puzzles, the cheap instadeaths and that it can be quite eerie with three or four polygons here and there. And what I love as a piece of Horror Gaming History is to see what stuck around in future games and what not. Most of things did.
It's fun to see where all it started. And it's a very short game, so if you want to pass Horror Game History 101, I recommend that you play it (it's on GOG, come on) or at least watch a gameplay.
You know, I'm quite tired of lovecraftian stuff in horror, but this game unashamedly did the HP thing and it's 1992, so I forbid it.
What I love about this game as a game are the puzzles, the cheap instadeaths and that it can be quite eerie with three or four polygons here and there. And what I love as a piece of Horror Gaming History is to see what stuck around in future games and what not. Most of things did.
It's fun to see where all it started. And it's a very short game, so if you want to pass Horror Game History 101, I recommend that you play it (it's on GOG, come on) or at least watch a gameplay.