Final Fantasy: Crystal Chronicles - The Crystal Bearers

Final Fantasy: Crystal Chronicles - The Crystal Bearers

released on Nov 12, 2009

Final Fantasy: Crystal Chronicles - The Crystal Bearers

released on Nov 12, 2009

A thousand years have passed since the events of the original Final Fantasy: Crystal Chronicles. The destruction of the Yuke Crystal during the Great War, with the Yuke Tribe suffering apparent annihilation, had at last brought the victorious Lilties dominion over the world as they bring it into a new age of science and reason through machines called "crystal reactors," with the use of magic outlawed and rule over the Clavats and few Selkies who comply to the new order. In this new era of imbalance exists a rare breed of powerful beings called "crystal bearers", whose seemingly magical abilities have led them to be feared and scorned by the public.


Also in series

Final Fantasy: Crystal Chronicles - Remastered Edition
Final Fantasy: Crystal Chronicles - Remastered Edition
Final Fantasy: Crystal Chronicles - My Life as a Darklord
Final Fantasy: Crystal Chronicles - My Life as a Darklord
Final Fantasy: Crystal Chronicles - Echoes of Time
Final Fantasy: Crystal Chronicles - Echoes of Time
Final Fantasy: Crystal Chronicles - My Life as a King
Final Fantasy: Crystal Chronicles - My Life as a King
Final Fantasy: Crystal Chronicles - Ring of Fates
Final Fantasy: Crystal Chronicles - Ring of Fates

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It's the typical game that was released for Wii because its controls were fashionable.

Story without more, you lose the opportunity to create your race as in other games in the series, gameplay that consists of shaking the controller.

Es el típico juego que sacaron para wii porque estaban de moda sus controles.

Historia sin más, pierdes la oportunidad de crear tu raza como en otros juegos de la saga, jugabilidad que consiste en agitar el mando.

Final Fantasy: Crystal Chronicles - The Crystal Bearers is a quirky, unique action-adventure title set within the Crystal Chronicles universe. You play as Layle, a telekinetic "Crystal Bearer", capable of grabbing objects and enemies with your mind, flinging them around for combat and puzzle-solving. While the controls can be imprecise and the story lacks depth, there's wacky charm in the game's humor, offbeat mini-games, and the open-ended structure that encourages experimentation over traditional RPG mechanics. It's a niche title, but those who enjoy its off-the-wall gameplay will find a surprisingly fun experience.

I occassionally revisit this one since its not a very lengthy game to play for the story and play around in the areas for some of the weird ass minigames. It's a very charming action adventure game with a very B plot styled storyline, a cozy little open world setting to play around with earning medals for clearing dozens of odd achievements, awesome music and a fun combat system, despite being a bit clunky at times.

A few plot thread were even left hanging for a potential sequel, though its too bad the game flopped so hard after all its anticipation during its delayed development that it never happened, with more polish this gameplay formula could've turned into something amazing.

Posiblemente el juego más random que he tocado en mi vida. Sus sistemas principales están a medio cocer y son incoherentes en ocasiones (hay todo un sistema de equipación con stats a base de recolectar materiales, pero luego el combate es... apabullantemente escaso), y todo lo demás lo rellenan con una ruleta de ideas desconcertantes, repleta de gimmicks, minijuegos y tonterias

¿Por qué hay un minijuego de crear un jardín, con cuatro piezas literales, que no me aporta nada?
¿Por qué hay un sistema de logros que no me otorga ningun tipo de beneficio cuando consigo algo?
¿Por qué cuando monto en un Chocobo no puedo leer los letreros que me indican hacia donde va cada ruta a no ser que me baje, lo cual hace que el Chocobo se marche?
¿Por qué, explorando la ciudad en busca de cofres, aparecen tres chorbas en bikini y me roban todo el dinero que tengo encima si se acercan demasiado a mi?
¿Por qué la anterior frase no es falsa en absoluto?

Aun con lo mediocre que es todo, creo que merece la pena jugarlo simplemente por ver para creer, lo más cercano al resultado de un mono lanzando mierda a la pared para ver que se pega. Por lo menos se ve bastante bonito y tiene música rondando entre "buenilla" hasta "música sin licencia de YouTube para sustituir segmentos de videos que contienen música con copyright". La historia, bueno, tal vez la escribió una persona.

You can throw any random NPC off of any building. What more do you need?

Cool ideas and interesting mechanics. Considering it's something a little out of the comfort zone from Square Enix and exclusively for Wii you gotta admit it was a very daring interesting move.

Weird to think that this one is one of the few CC games single-player only.