Final Fantasy VI Advance

Final Fantasy VI Advance

released on Nov 30, 2006

Final Fantasy VI Advance

released on Nov 30, 2006

An expanded game of Final Fantasy VI

Final Fantasy VI Advance is more than a simple port of the SNES classic: every aspect of the games has been reviewed and enhanced. Additionally, a host of brand-new elements has been seamlessly merged with the original game, providing unexpected surprises for longtime fans. With new dungeons, new job classes, and other exciting features, both old-school players and newcomers can enjoy this genre-defining FINAL FANTASY title in a portable format.


Also in series

Final Fantasy: 20th Anniversary Edition
Final Fantasy: 20th Anniversary Edition
Final Fantasy II: 20th Anniversary Edition
Final Fantasy II: 20th Anniversary Edition
Final Fantasy XII: Revenant Wings
Final Fantasy XII: Revenant Wings
Final Fantasy III
Final Fantasy III
Final Fantasy XI: Treasures of Aht Urhgan
Final Fantasy XI: Treasures of Aht Urhgan

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Absolutely amazing soundtrack, it's like a work of magic, nothing else compares. Legendary main villain, and cast of characters overall. This is the best 2D Final Fantasy.

One of the most revered Final Fantasy entries, and for good reason. From the iconic opening in which we're introduced to Terra, the brainwashed servant of the Gestahlian Empire forced to try and destroy the mining town of Narshe, VI is immediately gripping. What unfolds after is a swirling character drama as a huge cast come together to try and stop Gestahl and, of course, the maniacal mage Kefka. This is by far the most ambitious story Square had yet attempted in the franchise, and it pays off in a seriously big way.

It's also the beginning of a change for Final Fantasy. This is, I think, perhaps the earliest example of what I would consider a "modern" Final Fantasy. Much of the fantasy trappings are replaced by quasi-steampunk elements, and the story unfolds in a neat, semi-linear fashion with a tightly controlled movement of characters in and out of your party helping to direct you around the world. It's refreshing, honestly, but it's helped of course by the sheer strength of the writing.

And yes, the opera sequence is still incredible.

I can't really add more than what people have already said about this game over the years. I played this modded with the SNES sounds and it felt like the perfect experience. I originally played this on the PS1 but never got far enough until I finished this version. The characters, music, art, summons, and a ton of other things are amazing.

I did find the latter half of the game to have a bit of odd side stuff but it still blended into the game well. I really liked the different perspectives you got from playing the different characters over the course of the game and I wish more FF titles did it like that.

I can't get into both the SNES and this GBA version of Final Fantasy VI for some reason.

Why is this the only version of the game I've played? Should I be killed?

Played this with the hacks that make it more akin to the Snes version in both sound and visual. Had a blast.