Fire

Fire

released on Jul 31, 1980

Fire

released on Jul 31, 1980

Fire is a silver type Game & Watch video game unit that was initially released on July 31, 1980. The game is one of the best selling in the Game & Watch series selling an astonishing (albeit estimated) 1,000,000 copies worldwide. A re-release for the game was made for the Wide Screen units, which sold 200,000 more units that the silver edition. This particular version of the game was released on December 4, 1981. In the game, you'll control two separate characters holding a stretcher of some sort. In the game, people are jumping out of a burning building, and your goal is to get them to safety by using the stretcher to bounce them into an ambulance, with most taking more than one bounce to get there.


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A top-tier G&W game; the modern versions on GB with the Mario gang are fantastic.

Played here: https://itizso.itch.io/nintendo-fire-silver-series
I mean, it's okay I guess? There's no difference between Game A and Game B besides a speed increase, something which I think is sorely needed because Game A is super slow in my opinion. It was an absolute slog to get to 50, so I just gave up once I got there. People are jumping out of a building, you control two firefighters holding a trampoline, and you have to get the people to land in the ambulance. It's pretty simple, which is typical of all these games. I found that due to the godawful speed of Game A, it took forever for the game to start giving me two people at a time instead of one person and that was so boring in my opinion. While playing however, I did have a complaint of which is the first I'll give for any game in the Game & Watch line, and that is that the art of the people while they were falling were always a bit left of the trampoline, and for some reason that kept tripping me up. When they actually hit the trampoline they were centered, but while falling it always looked like they were going to fall on the left firefighter's head. As I've highlighted before, the speed in Game A is absolutely abysmal, so after I got to 50 I quickly went to Game B and it was much more entertaining to play. The difficulty ramped up quicker (obviously), however once you had to deal with 3 people at once, it never got any harder afterward. No speed increase or more people, it just felt like it capped in difficulty and that was only once I got to 20, which was a real bummer. I do like how it looks like the people fall at different speeds depending on how many bounces they've had however, and it makes it a lot less formulaic in terms of who to set up the trampoline for since I actually had to think if person 1 on the left was going to hit the ground before person 2 on the right, even if I had bounced person 2 first.
To put it simply, I think it's okay and it's a good concept, but it's lack of difficulty and Game A being practically useless means I gotta put this at the same rating as Ball, which is pretty disappointing.
Game A and B High Scores: 50

Well, there isn't too much fire here, but there is a lot of people bouncing on trampolines to go into an infinitely sized ambulance. It may be pretty simple, but it can be a fun time waster.

Game #141

Move your trampolines at mach 5 to catch people falling out of a building that will be fun for all of a few minutes at most.

The key thing with Game and Watches being played in a modern gamer's eye is trying to remember these are small time killers in a heavily limited time, so I'd give it 4 stars for that but most Game and Watch games are variations of the same thing (how much X can you juggle at a time) since they were being pumped out so fast.

I like that the burning building actually has background animation.