Furquest

Furquest

released on Jul 24, 2023

Furquest

released on Jul 24, 2023

A cute and cozy RPG where every enemy has their own unique minigame, and where there are two sides to every soul: Main and Invert!


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El mayor problema que he tenido con Furquest es que parece que más de la mitad del juego es relleno. Tienes que repetir muchos minijuegos (algunos muy muy justitos, que hasta me han llegado a frustrar), explorar mapas grandes en los que apenas hay nada y hablar con NPCs que no importan mucho.

También se toma en serio muy pocas veces, y la mayoría del tiempo está haciendo bromas tontas que alguna puede ser graciosa, pero apenas hay un momento de seriedad en el que los personajes y la trama avancen.

Hablando de la trama, empieza bien pero luego hasta el final del juego no avanza mucho más. Me había parecido muy mal mientras jugaba, pero el final me ha acabado gustando y por eso la salvo un poquito.

Creo que Furquest no es para mí. Además de todo esto, prácticamente no he conectado con ningún personaje, y se me ha hecho difícil meterme en su mundo. Me ha parecido demasiado poco serio y muy repetitivo.

Igualmente dentro de lo que cabe me lo he pasado bien, y viéndolo una vez terminado lo recuerdo como un juego divertido y goofy, que tiene indudablemente muchísimo curro y que no me arrepiento de haber jugado.

So this is clearly a passion project by someone whose life was changed by Undertale, and as someone for whom that game is also very important I don't want my criticism to be overly harsh.

The spirtework is genuinely good and the concept of "mains" and "inverts" who can combine is a genuinely fun idea that could have been the basis of a great story if it had received the focus it deserves.

In terms of gameplay, the thing about Warioware-style minigames is that good or bad they're all over in a few seconds. A lot of these dragged on too long and the margin for error on several really needed tweaking.

But what really dragged this down was the writing. It's not a crime to be less funny than Toby Fox. the thing is, even the best comedy needs room to breathe and, in the case of a story, needs to be in service of building a character. At least sometimes! You can't fill the majority of the playtime with nonstop twee jokes and then spin that into a big emotional payout in the final act. It doesn't work!

I think this game will change someone's life; unfortunately, that person isn't me. I really didn't connect with this game, I eventually just gave up on it.
The writing didn't click with me, it has some really funny bits. It's not very dynamic, the characters don't really affect each other very much. They feel kinda just disconnected and as a result fall flat.
The Warioware gameplay is a cute idea, but it just ends up tedious. Warioware is fun because the microgames keep increasing in speed, just doing them as battle encounters is just not engaging. I started avoiding battles all together.
I wish I fell in-love with it, the creator should be proud of what they made. It's just not for me and I can accept that.

Had very conflicted feelings when finishing this game.

It's very obviously very inspired by Undertale, almost to a fault, and almost takes its messaging word for word, and also takes its hand at themes of isolation and the fear of being forgotten and I can give its props for how it deals with those heavy topics.

My main issue is the overly silly "quirky" lol XD writing and jokes. Like take not so funny Undertale and Omori dialogue and gags and shoot it up to 11 and that's the first 2/3's of this game. This further hurts the game with by having this overly silly nature, the serious topics don't have the same punch to them, or even during serious moments the game will crack a couple unfunny jokes, killing the vibe of the scene

I can give praise to the last third of the game, it has cool music and the atmosphere is great and with the ending I got, left a melancholic feel with me.

Overall this was a miss for me. The game looks good, cant take that away, it oozes with its style and the solo dev deserves praise for their work. But literally everything else is either done poorly or done much better in other games.

Undercooked and undernourished Undertale understudy mis-understands the underlying appeal of The Underground.

Underfail.

just played the demo, just feels like undertale if the premise was really convoluted, the story beats fell flat, and the humor was obnoxious. I'd probably have a crush on the bunny if i was still single. no and it's like you can't progress the game until you hold her hand. even undertale gave you the option to not hug the single most hug-deserving character in existence