Bio
I do one-tweet reviews over on Twitter but since that site is just getting worse and worse I've looking for places to migrate my video game thoughts.

I also have a truly unhinged excel spreadsheet where I track my gaming but this might be better for reviews, guess we'll see!

My tastes tend towards heavily narrative and exploration games with RPGs and deckbuilders as my favourite genres, but I'll try most things.

The artist of the avatar is a friend of mine, hit me up if you want contact with them.
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5★

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Favorite Games

Disco Elysium
Disco Elysium
Undertale
Undertale
Fallout: New Vegas
Fallout: New Vegas
Pyre
Pyre
Sunless Sea
Sunless Sea

050

Total Games Played

020

Played in 2024

107

Games Backloggd


Recently Played See More

Balatro
Balatro

Apr 27

Another Crab's Treasure
Another Crab's Treasure

Apr 27

Sunday Gold
Sunday Gold

Apr 26

Chrono Trigger
Chrono Trigger

Apr 21

Sealed in Wax
Sealed in Wax

Apr 06

Recently Reviewed See More

I can see why this has caught on so powerfully, it's about the purest "make big number" game you could possibly make with deckbuilder elements.

I'm not completely immune to that, but I think my major issue is how disconnected and abstract it all feels. This may seem like a superficial complaint but I need to be doing something more than just playing cards into a literal void. Provide some more context. Why not make the Boss Blinds a guy or a cosmic entity or something.

I enjoyed the style here for the most part, it's a shame it wasn't part of a better game. As it stands this was just OK.

The concept of your action points carrying between the point and click segments and the combat segments was notionally a good idea. Unfortunately the implementation just didn't amount to much, except in the last section where it results in a bunch of filler fights. This is actually something of a recurring theme for this game mechanically. Composure degradation could have been interesting but was too easy to manage. Altering your cosumable items could have opened up some fun tactical options, but you don't really have the time to spare to engage with it.

The boss fights have too much health, one of those situations where you figure out what you're meant to be doing quickly and then just have to execute it repeatedly.

About the only reason I'm not giving this 5 stars is that I really feel like this was a game you needed to experience when it was fresh and new. Playing this as an adult in the Year of our Luigi 2024 I think "wow, it's easy to see why this was so formative for many people". Playing it in 1995 as a young person must have been absolutely mind blowing.

What sins this game has are hardly unique to it, mainly that only the boss fights are allowed to be interesting and the final dungeon is way too long. All the other fundamental aspects are incredibly solid. The boss fights are good and the art direction and music are wonderful.

What I think was refreshing was how straightforward the story was. JRPGs have this reputation for being sprawling and convoluted, but you can finish this one in under 20 hours. Despite being a time travel narrative all the events flow in an understandable fashion. And yet despite this there's still room for decision making, sidequests and secrets to explore and even a whole wealth of extra endings to try for.