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The central mystery is well done, not overly frustrating and fits into the kind of stories Failbetter loves to tell. Given that my primary reason for going into this was more Fallen London stuff I got exactly what I came for, and setting it just after the fall was a nice change in perspective.
The "build a narrative using clues to unlock questions" central mechanic is something I feel like they could return to in the future.
The worst part is the dating aspect, which is horribly blunt and honestly could have been cut entirely. I think the idea here was to avoid the common dating sim pitfall of "I was just trying to be nice and now this NPC I have no interest in wont leave me alone". But it leaves every romance feeling unearned and removed any obligation for the writing to actually build the connections required for this aspect to work.
Still, if as I do you don't particularly care about that and just want more Victorian weirdness you should definitely try this one out.
On reflection I think I like it slightly less than BotW, the reason being that the bounty of skyward traversal removes a lot of the friction from exploration that forced you to become familiar with the world in the first game. Whereas exploring Hyrule was spread quite evenly in the first game I think I hit all the observation towers in the first 10 hours here.
I initially thought I'd hate the construction stuff, but from the moment I made my first rail car I fell in love with it. That was actually a recurring theme here. I thought the reversal mechanic would be far more limited than it turned out to be and I ended up enjoying the temples more than the divine beasts.