Ganbare Goemon 2: Kiteretsu Shogun McGuiness
released on Jan 23, 1994
As you may have guessed from the number 2 in the title, this is the second SNES game in the popular blend of the adventure and jump and run genres which is the Goemon series. Again, you (and your partner, in 2 player mode) control Goemon, his friend Ebisu-Maru and, new to the bunch, robot Sasuke, through loads of action stages and villages. Another new feature comes with 3D boss fights, featuring the giant mech type robot called "Goemon Impact".
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A very original and clever 2d platformer, held back by the abundance of auto-scrollers and some kinda frustrating (but kinda cool) mech fights. Still one of the best games of its genre on the SNES.
Great stuff. Whacky coop fun and many levels to play.
This game is crazy good. Also you can play with a friend controlling the two characters IN THE SAME SCREEN, unbelievable for a snes game
Recommended by Shinkiro as part of this list.
My only experience with the Goemon games before playing this were the N64 titles, so I have no idea if this game's story pickups immediately after its predecessor. Here's the story; a weeb general of an unspecified nationality wants to westernize Japan with his army of bunny men. Go to his castle and put a stop to his antics.
The game is an action sidescroller and my initial thoughts were that it felt great to play. Your attacks are quick and snappy. You can select from three different characters. They all have a standard melee attack which can be upgraded and a projectile attack. Goemon is your all-rounder. He swings around a pipe and tosses coins. Ebisumaru is the slowest of the group but hits the hardest and throws shurikens. Sasuke, as you can probably predict, is the most agile of the three but is also the weakest and has a bomb projectile. I honestly stuck with Goemon for my playthrough. It's not like I didn't want to try out the others, but you can only switch characters by saving your game, resetting, selecting your file and then you can choose another character. The other characters are not upgraded and have no money at all, you have to start from scratch, so I just stuck with Goemon.
In a few stages you'll find rideable mechs and, honestly, they're fine! I feel like they slow the pace of the game down but never to a point that they harm my overall enjoyment. At least they were optional for the most part and few and far between. Some levels have alternate exits but I'm not sure if I found any of them. I do know there is a secret boss fight with [Dracula] (https://www.youtube.com/watch?v=Pn4ZY39w8xE ) I didn't find. In-between a few of the platforming stages, you'll arrive in towns where you can save your game, heal up, buy temporary upgrades, play mini games to earn money or encounter one of the many references to other Konami games. The game is split up into 6 worlds and at the end of every world you get your tried and true boss fight, but every other boss fight you get an Impact boss fight. This is Impact's first appearance and is clearly inspired by Tokusatsu shows and films. In a later game, it even gets its own theme song! These fights are played in first person. You have a fast jab, a straight punch, a projectile attack, you can block with the L and R buttons and a literal pipe bomb with limited uses. During these fights you have an energy meter that's constantly going down, but before every Impact fight you get an auto scrolling destruction sequence. This is where you'll get energy for the boss fights. The energy you get for these boss fights is fully dependent on how much havoc you cause during these sequences, so don't be afraid to go ape shit! Causing enough destruction is also how you get pipe bombs.
There's not much else to say. It's just a very solid action platformer that doesn't overstay its welcome. You can finish this in about 2 hours and it's not too difficult. This and the rest of the Goemon games on Super Famicom got English fan translations in 2020. Even "The Legend of the Mystical Ninja" got a retranslation! I should probably play that before jumping into the other two, huh?
I always come back to this ever few years and today was one of those times. Significantly better than the previous game, which we got in the west as Legend of the Mystical Ninja, and at the very least much easier than I remember Goemon's Great Adventure being (heck I need to try and actually beat that thing someday).
A lot shorter than, say, your Mario Worlds, and less complex, but this isn't actually to its detriment! I can play every level and blow through this in an evening. There are only a couple of stinker auto-scrollers, but nothing that will really super ruin your day, and it's plenty forgiving with the consequences for dying.
And also the thing about being a smaller game is that every non-castle level has a unique song as far as I can tell! And every single one kicks ass! There are a boatload of cool gimmicks and fun unique animations spread through the levels, like one of the castles is food themed so you bounce around on bottles that pop you up and fight takoyaki robots. This was also the first game in the series to give us Impact The Giant Robot for big 3D first-person mecha battles, and while they obviously aren't as advanced as the ones you've played on the N64 there is no world in which a giant 3D first-person mecha battle isn't the coolest thing! Come on!!! It was also the first game you can play as Sasuke who is a robot ninja, so I always pick him. Yae is in this one but didn't get a playable spot until the next game sadly.
Love this game. Sitting in the uppermost tiers of platformers on the system but maybe like, one down from the very top. But really, the only thing keeping it down is the fact that you can play the N64 ones to get the cool Impact fights. If they were only here I'd be screaming at you to play this.
This was my first time playing with the English patch, which helped me find some secrets and is recommended for making things a little easier if you don't know Japanese, however I think I understand the plot less now.
I like this more than the first "Legend of the Mystical Ninja" for Super Nintendo in almost every way. I was especially impressed with the sound quality, there are some really crisp instruments and lots of sound effects, even some voice samples. Not a fan of that mech boss battle at the end of area 5 though!