The game Metroid: Zero Mission wishes it could be. Jokes aside, the gameplay is smooth and fun, and a lot of the tedium from the old metroid games has been removed here (e.g. locking progression behind a limited resource; instead rockets are on a cooldown which is far more intuitive). I like the bond between our protagonist and her owner a lot too. The story is (appropriately) silly, but it's not like I expected a narrative masterpiece. The game does lack the atmosphere that oozes from the Metroid games, but partly makes up for that in infectious charm.
Not allowing you to continue the save file to 100% the game is unacceptable though, and left a super sour taste in my mouth. Why not simple spawn us right before the boss fight? Why put in extra effort to alter my save file so I cannot play on it anymore? It's a genuinely baffling game design decision.
That being said, if you like Metroid and it's on sale, give it a shot! It's short and sweet, and I think most Metroid fans can get a kick out of it.