Ghost Chaser Densei

Ghost Chaser Densei

released on Sep 23, 1994

Ghost Chaser Densei

released on Sep 23, 1994

Ghost Chaser Densei doesn't take any dramatic departures from the standard scrolling-brawler plot-line. A city twenty minutes in the future must be saved from a terrorist organization, and between salvation and you is a long, straight line full of goons who must be punched. Aside from receiving orders from your boss before each level, and the quick conversation with a boss or rare NPC, the story won't attempt to get in the way of beat-downs. There are three playable characters in Ghost Chaser Densei: the martial artist Makai, the mace wielding cat-girl Iyo, and the autonomous robot Belva. Each has unique moves as well as the basic abilities of attacking, jumping, blocking, throwing, and using a special if attack and jump are pressed together. Unlike most brawlers these special moves deplete a recharging special bar, not your health. Makai can throw fireballs and do a flying kick in midair, Iyo can triangle jump and preform a spinning piledriver, and Belva can double jump and preform a grapple special. Characters also have a team up special if playing in two player mode. Enemies range from armored soldiers to lizard men to robots, but most break down into the same hierarchy: weaker types will rush at you while stronger types will shoot projectiles then rush at you. Each level ends with a unique boss with multiple short and long range attacks.


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A port of the arcade game Denjin Makai. Feels a little too easy at times, but the huge list of badass moves makes it consistently satisfying to smack dudes around. Worth revisiting, but for now I'm more interested in the Denjin Makai arcade games.

Fourth GOTW finished for 2024. Surprisingly deep mechanics and combat options in this one, but the empty story and lack of any character depth kinda left it feeling boring.

Continues ran out so didn’t finish it but got bored

pinche estatuas de los tridentes , como sea, juego solido con un sistema de combate funcional y divertido ,pero vaya que perder mana te deja re vendido

Played on a Retroid Pocket 2 where this was labeled ELECTRO SPERM.
I was not expecting a masterfully crafted beat em up but holy shit the mechanics went balls deep.
Wall jumps, izuna drops, juggle combos, blocking, parry countering, 5 different throw types, air kick combos, different weapons in every stage, a super meter for 6 different super moves, desperation attacks, double jumping, tag team specials, running attacks... this walked so Guardian Heroes could run.