Glyph

Glyph

released on Feb 01, 2021

Glyph

released on Feb 01, 2021

A port of Glyph

Glyph’s gameplay combines breathtaking aerial maneuvers with tranquil exploration in a stunning 3D platforming experience. Add a mesmerizing original soundscape, and Glyph is lifting you up and whisking you away. Glyph is currently available on Nintendo Switch and will also be available on Steam from August 9th, 2021.


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This is a game that the more I played it the more I thought it has the wrong kind of levels. Gaining momentum and fly through the levels super fast is really fun, but instead of having short, linear levels it has big 3D ones. So you have to frequently stop, change directions, jump precisely and wall climb. Each and every one of these kills the momentum. And then you have the time trials levels where the difficulty is all over the place. Some of the easiest ones are almost impossible to even complete. Did they even play test this thing?
I wish I could recommend it, but it feels like it's sabotaging itself.

Fun...until it isn't. Getting the hang of the platforming is a treat, and the game excels in the speedrun areas (though they become incredibly difficult at points), but by halfway through, there are so many massive exploration based levels which are a chore to get through, especially when we are dealing with one mistake ending a run. It's like if every star in Mario 64 was a 100 coin star. Brutal and tiresome. I think this kind of game works best as a quick, pick up and play sort of deal, but the design works against it.

Went from serene and chilled to frustrating and cheap. And that's where I tap out, laters.

Livelli ogni tanto un po' monotoni, ma bella l'idea. Purtroppo, alla lunga diventa, appunto, abbastanza noioso o addirittura frustrante. Platforming in sé a parte (belle anche diverse delle skin della creatura), il resto è molto banale.