God of War: Betrayal

God of War: Betrayal

released on Jun 20, 2007

God of War: Betrayal

released on Jun 20, 2007

Betrayal is the only installment in the series to be released on a non-PlayStation platform and presented as a 2D side-scrolling game. Despite the limitations of the mobile platform, in comparison to its home console counterparts, it retains the action-oriented approach of its predecessors, with the same combination of combo-based combat, platforming, and puzzle game elements. Although God of War is primarily a home console series, Betrayal was praised for its fidelity to the series in terms of gameplay, art style, and graphics: "the real deal third game in the killer franchise". It received awards for "Wireless Game of the Month" (June 2007) and "Best Platform Game" (wireless) of 2007.


Also in series

God of War
God of War
God of War II
God of War II
God of War: Chains of Olympus
God of War: Chains of Olympus
God of War II
God of War II
God of War
God of War

Released on

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More Info on IGDB


Reviews View More

God of War não é exclusivo kkkkkkkkkkkkkkkkkkkkkkkkkkkk

I remember playing this on my bro's Sony brick phone way back in the day lmao.

Lembro de ter jogado na infância,muito bom.

It's really interesting how many features from the original they managed to put into this short j2me game, but Kratos controlling horrendously just brings everything down.

The forgotten God of War. One of the products of Sony’s push to bring some of their biggest franchises to mobile devices back in the mid-to-late 2000s. This may be the most impressive cellphone game of all time when you consider the era and technology it came out on. They definitely got the right people together. David Jaffa and the team at Santa Monica were involved in the project to make sure they got the feeling correct, and developer WayForward were commissioned to do the graphics which led to the same kind of top-notch animations that they made a name for themselves with in their Shantea series, while also blowing any other Java/J2ME romp completely out of the water visually. Betrayal’s entire existence is the result of a collaborative effort between a handful of talented studios and it really shows. There’s actually a fantastic video from underrated YouTuber “Minimme” that I highly recommend checking out if you’re interested in learning more about who all had a hand in the title’s creation and what their roles were.

Don’t let the platform fool you, this is a bona fide, unadulterated God of War experience and it’s absolutely incredible how well they were able to condense the formula down into a 2D format. The main focus is of course on carving your way through hordes of classic monsters from Greek mythology with all of the blood and gory QTE finishers you would expect fully intact. I was consistently amazed by the fluidity and smoothness of combat. Familiar tools such as Medusa’s Gaze and the Army of Hades return alongside the Blade of Artemis to round out your arsenal for slaughter beyond merely the iconic Blades of Athena, and naturally you upgrade them with red orbs collected from chests exactly like you would in its home console brethren. There are even platforming sections where you dodge spinning blades and other booby traps while ascending various towers. The only thing missing is a sex mini-game, and before you say that could never have been included here allow me to be the first to tell you you’d be surprised just how raunchy these Java phone games could get. Leisure Suit Larry had at least three of them that I know of for crying out loud!

Now, I’m aware this may sound perfect, but unfortunately there are issues that are a result of it definitely being a product of its time. The keypad controls mean you have a simplistic one-button combat system that can get repetitive pretty fast. Luckily, that’s somewhat offset by the fact that this was designed to be played in very brief spurts. It also means that swapping between your other weapons is a pain, particularly where the magical items are concerned. After firing them off once you immediately have to cycle back to and reselect them should you want to use them again. It makes it so you’ll never want to change to anything besides the Blades of Athena, which is honestly all you’ll need anyways as upgrading them twice allows you to decimate even the stronger enemy types with ease. By far the most damaging flaw though is the lack of sound. You’ll hear some music in the main menu, but the actual gameplay is entirely silent and a little background noise would have gone a long way towards making the adventure more exciting.

Because of all that, it’s truly hard to say that every GoW fan needs to go out and play this. All the plot, which is set between the first and second entries, has to offer is yet another small footnote to the list of reasons behind why the gods of Olympus hate Kratos, so it’s not as if you’ll be missing out on some serious chapter of the franchise’s lore by continuing to skip it. That having been said, it nonetheless irks me to see so many people in comment sections and forums posting stuff like “wHy DiD tHeY eVeN bOtHeR mAkInG tHiS?” or trying to dismiss it as some totally worthless, outdated relic utterly devoid of value in our present time period. This was a labor of love from a collective of clearly passionate creatives who poured themselves into making something that legitimately pushed the limits of the software, and it remains fun enough even now that I can still see myself breaking it out whenever I need something to entertain me for a few minutes.

7/10