Godzilla: Monster of Monsters

Godzilla: Monster of Monsters

released on Dec 09, 1988

Godzilla: Monster of Monsters

released on Dec 09, 1988

The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin...


Also in series

Godzilla: Battle Legends
Godzilla: Battle Legends
Godzilla 2: War of the Monsters
Godzilla 2: War of the Monsters
Godzilla
Godzilla
Monster's Fair
Monster's Fair
The Movie Monster Game
The Movie Monster Game

Released on

Genres


More Info on IGDB


Reviews View More

Dude, Godzilla Monster of Monsters was my JAM growing up! Yeah, it's a bit janky and repetitive, but smashing cities as Godzilla and fighting those classic monsters? Nostalgia overload. For pure Godzilla fan fun, it's still way worth it.

The controls are terrible for both Mothra and Godzilla. Both feel unwieldy, and their sprites are so big it feels impossible to dodge some of the projectiles coming at you. The stages themselves are so simplistic that even if this did have a streamlined control scheme it would quickly devolve into tedium.

It has been a long time since the last time I've played. When I was like 13, I've always said that this was a good game even though I understand why some people disliked it, but replaying now I'm not so sure anymore

The music are awesome and the sprites are very well done. Not only that but every Kaiju fight is awesome (for an NES game, obviously)
The problem unfortunally cames when you play the side scrolling stages, which is basically 80% of the game at least. It's almost impossible to dodge any obstacles with Godzilla, but even considering that those stages are easy as fuck, specially with Mothra (which is funny because she controls like ass)
But here is the bad part. Is not just because it's easy, but because it's boring. After Mars or Jupiter, the game doesn't add any completly new stage (at least visually), and when it does it's just an color swap of another one. The only times I've lost Godzilla or Mothra outside an Kaiju fight was just because an "Bomb" kept hitting me because the game doesn't have invencibility frames (neither for you or the enemies)

I wouldn't say to play it, but I wouldn't say to not play either. Although It's repetitive after sometime, it's short and does provide some fun moments
It's mid, no doubt. But at least it's closer to being good than to being bad

Actually not a terrible concept for how to structure a 1-player Godzilla game, but it's let down by really weak design in the platforming stages and dull (if functional) combat in the big monster fights. It is at least playable. And the kaiju art is quite good and on model, with some fun choices for the enemies. Baragon! Hedorah! Varan! Overall - eh. Could be worse.

And btw I love that Comedians of Comedy-ass title, lol

this game should have probably just been monster fights because all the other sections feel like ass to play

I know it's probably way worse to have experienced the excitement of realizing there was FINALLY a Godzilla game and then it's just this, cuz the controls are clunky and the side scroll and 1v1 just isn't blended very well, but for me I found it quite enjoyable; but of course, I could suspend my disappointment because I knew I already lived in a world with much better Godzilla games on Gamecube and PS2.