Gravitar

Gravitar

released on Dec 31, 1982
by Atari

Gravitar

released on Dec 31, 1982
by Atari

Gravitar is a color vector graphics arcade game released by Atari, Inc. in 1982. The player controls a small blue spacecraft in a fictional solar system with several planets to explore. If the player moves his ship into a planet, he will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet will blow up, and the player will earn a bonus. Once all planets are destroyed, the player will move onto another solar system.


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Played as part of Atari 50.

Incredibly ambitious for the time, featuring what we'd later refer to as a hub world connecting half a dozen different missions, but the floaty controls from Asteroids are bumped up to 11, and the gravity and environments ask you for precision on the level of Lunar Lander, while you're being targeted by ships and bunkers. It's just way too much shit going on, and playing this you're usually gonna just find yourself careening into walls, or in the chance you avoid them, immediately being hit by a projectile from an enemy (actually shooting down enemies is 90% of the time out of the question since it forces you away from the constant movement juggling you have maintain to not die).

Cool ideas but none of it really comes together all that well in the end, it's just way too demanding and annoying to play.

Inertia based shooter that's mostly just about clearing stationary turrets inside of different cave levels. There's an overworld which would be a neat addition if there was any actual impact on what order you clear levels in.

I give them credit for Atari being ambitious in trying to combine the action combat of Asteroids with the gravity-focused physics of Lunar Lander, although the non-linear sections can often feel dissonant.

Can't say I enjoyed this one but it feels really ambitious for the era, that's something to appreciate.

Yet again another space shooter that is just Asteroids without the same name. Although, this game does have multiple sections you can go to anytime, and it is very nice looking, so it is all good in my book.

Game #188

Lunar Lander (sort of) with guns and some minor exploration. Movement is a little too quick to feel precise though. Ambitious at least.