Growlanser II: The Sense of Justice

Growlanser II: The Sense of Justice

released on Jul 26, 2001

Growlanser II: The Sense of Justice

released on Jul 26, 2001

Growlanser II: The Sense of Justice is a sequel to the first Growlanser; it is set in the same universe and timeline, featuring characters from the previous game. The story once again focuses on the war between the kingdoms of Rolandia and Burnstein; as opposed to the first game, the spotlight here is on the latter, as the player takes control of a young knight named Wein Cruz. Dreaming of becoming an Imperial Knight, the highest rank in his country, Wein gradually begins to see that not everything is the way it seems, and has to recount events from his own past, face injustice, and solve moral dilemmas concerning duty and friendship.


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I have been disappointed that the official borderline homosexual Wein x Max advert art was misleading. Fuck you and thank you Urushihara.

working designs my beloved

solid narrative carried by a top tier battle system and fun characters. i can appreciate how grounded the conflict is as far as jrpgs go, but at the same time i wish it had some more meat and didn't end so abruptly

that said i still had a blast and i'm definitely looking forward to seeing how 3 and 4 compare

Obrigado pela mitada Mestre dos Peitos

it's a great game, with great music, fun combat and fun characters, but it's to short, luckily the game doesn't stall and its narrative is straightforward, eager to play the third growlanser.

Growlanser II: The Sense of Justice expanded the debut's idea in all sorts of different directions. Firstly, it introduced an additional layer of complexity with its weapon augments system, as the template evolved to a mission-oriented progression similar to Tactics Ogre. This change created a vast space for plenty of story choices, branching storylines, subplots, relationships, side quests and endings. Despite the heavy war themes, its many scenes still held a fair bit of comedic personality and boasted character/world building in spades, acheiving a sort of multifaceted construct that's equal parts heartfelt, dramatic, verbose, playful and sophisticated. However - while there's an impressive degree of mission variety scattered around, some of which tend to highlight a few frustrating shortcomings in its awkward movement, AI and collisions.