i like good things.
i don't like bad things.
my ratings are on a 1-10 scale. i don't believe 5/10 is an innately negative score
Personal Ratings


GOTY '22

Participated in the 2022 Game of the Year Event

Gone Gold

Received 5+ likes on a review while featured on the front page


Found the secret ogre page


Voted for at least 3 features on the roadmap

Best Friends

Follow and be followed by at least 3 others


Created a list folder with 5+ lists


Liked 50+ reviews / lists


Created 10+ public lists

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 100+ followers


Gained 750+ total review likes


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review


Gained 100+ total review likes

Trend Setter

Gained 50+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games


Gained 15+ followers


Gained 3+ followers


Gained 10+ total review likes

Favorite Games

Stranger of Paradise: Final Fantasy Origin
Stranger of Paradise: Final Fantasy Origin
Kingdom Hearts Final Mix
Kingdom Hearts Final Mix
Halo 3
Halo 3
Shadow of the Colossus
Shadow of the Colossus


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Tender Frog House
Tender Frog House

Mar 11

Condemned: Criminal Origins
Condemned: Criminal Origins

Mar 03


Feb 17

Hitman: Contracts
Hitman: Contracts

Feb 06

The Darkness II
The Darkness II

Jan 24

Recently Reviewed See More

seeing people talking about this "aging poorly" as if it wasn't fully intentionally designed to piss people off and wasn't a technical pile of shit on day one is amusing to say the least
it's a game that opens with someone kicking their dog before visiting a stereotypically-ran convenience store which houses suicide bombers. playing postal 2 while being the kind of person who gets angry at postal 2 is like going to a television broadcast and clapping when the blinking lights say "applause"
for most others, though, it's pretty damn funny

i like to call games such as toem and here comes niko "pseudo saccharine". i also label them as "wife's boyfriend bought me-core". they're (probably) usually made from a place of goodwill, but there's something frustratingly disingenuous and toothless about it nonetheless. kinda like the idea of eating pixy stix for nutritional value
naturally, i'm totally open to making fun of these things
but holy shit - you cannot just assert your message by writing a stilted, overly long discord conversation with yourself and padding it out via long ass philosopher quotes. i've never disagreed more vehemently with something i fully agreed with

i really adore the kind of aesthetic and vibe that this game is trying to achieve, but it's too tedious and overly simple to convey any feeling of fear, discomfort, or even uncertainty
levels are too estranged from one another (literally separated by a hub area) and they all function in the same way: you walk through some procedurally generated mazes with almost nothing of interest in any of them, collect randomly-placed tickets (required to access new locations) and - sometimes - solve "puzzles" that feel more like calibration exercises than actual challenges. no threats exist. there's no sense of urgency. you're essentially walking around someone's unfinished blender project
i wanted to love this but there's almost nothing here to feel any way towards at all