Halo 3

released on Sep 25, 2007

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back. Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.


Also in series

Halo: Reach
Halo: Reach
Halo 3: ODST
Halo 3: ODST
Halo Wars
Halo Wars
Halo 2
Halo 2
Halo: Custom Edition
Halo: Custom Edition

Released on

Genres


More Info on IGDB


Reviews View More

Damn. The fights done and I’m sad it’s over. You kick so much ass. It’s so cool.

Found it really good, but I didn't feel very immersed. The multiplayer is the best one.

My personal favorite Halo and first person shooter

I would let Joe Biden send me to the space army any day just to experience the levels of hype this game generates. If I saw Master Chief and Arbiter doing the shit they do in this game not even Jesus Christ parting the clouds and descending back onto the mortal plane could make me look away. It doesn’t matter how pointless the oil conflict is, if One Final Effort is playing I’m charging into battle. If the level of raw energy in this game was converted to fuel there would be no energy crisis. If you shanked this into the Mohs hardness scale it would score an 11, and then an additional point extra for every person you’re playing with over one. There are no bad levels, no weak characters, no boring enemies, no downtime. JUST. STRAIGHT. GAS.