Halo 3

released on Sep 25, 2007

Halo 3 is a shooter game where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.
Halo 3 introduces "support weapons", which are cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and AI-only vehicles.


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i talked about this with a friend of mine on discord about how much we love this game and how it affected the gaming industry as a whole.

A flawless campaign and multiplayer game, what else can I even say that hasn't already been said?

Just reminiscing about the game

It's fine, but honestly my main memory of this game is watching people I know rage SO HARD at it despite it coming out the same year as Team Fortress 2, which was at the time was both welcoming and encouraging. It felt like a misery generator and these people would not detach themselves from it. Putting it another way, these are fun big budget games and the treatment of them as a serious competitive format feels more like a sunk cost fallacy than an honest assessment of what these games are capable of.

Halo 3 is how you conclude a trilogy. Similar to Halo 2, It keeps what works, improves upon that foundation, and built upon it and addresses certain criticisms. Switching between Halo 2 Anniversary to Halo 3 is a tad jarring at first, but Halo 3 is still a beautiful game with amazing art direction. In terms of atmosphere, I think it’s the most well-realised. Beginning with the lush jungles and progressing from there.
This is an odd game because it’s both a continuation of the storyline in Halo 2 and a sequel. It's just as ambitious as its predecessor yet manages to be better. Halo 2 did a fantastic of showing the Covenants perspective, what Halo 3 does best to showcase the common people. There’s a lot of patriotism, but in general, shows a granular look at the soldiers who sacrifice themselves for the greater good. Often seeing soldiers who have broken down, are close to breaking down or feel triumphant. The marketing campaign ties into this underlying sense of hope and belief. The Believe campaign is one of the best marketing campaigns of all time and worth watching, rarely you can say a marketing campaign should be watched before playing the game. It sets the tone of Halo 3 beautifully.
The gameplay felt similar to Halo 2, which is an ‘If it ain't broke, don't fix it’ situation. Besides some additions, which is called equipment. I assume the developers tweaked the shield and HP as I didn’t have problems as I did with Halo 2. The levels are fantastic across the board except one, I think it does the best balance between the appeal of Halo 2 and Halo 1, making it a tad more open while having that cinematic linearity to it. Especially levels 7 and 8, which is the series' all-time best. I should note the final level didn’t disappoint, it’s a cathartic ending to the trilogy. Almost all of the threads are closed in a very satisfying manner, which was Halo 2 biggest weakness (the ending). Also, I’m glad that Bungie removed bosses altogether, it was terrible in Halo 2 and I’m glad it didn’t come back. The driving felt better, the physics was less jank and lastly the music somehow just got better, beautiful work by Martin O'Donnell and Michael Salvatori.
In Conclusion, this is how you conclude a trilogy and I understand why this was an influential series.
( I should note I played it in heroic which is the ideal difficulty, especially if you played Halo 1-2 in normal mode).