Halo: Reach

released on Sep 14, 2010

Experience the story before the events of Halo: Combat Evolved as you fight to defend the planet Reach from a harrowing Covenant invasion. In this first-person shooter you can customize your own Spartan with armor and accessories to experience both a pulse-pounding campaign and addictive multiplayer mode. Reach will fall, but it won't go down without a fight.


Also in series

Halo 4
Halo 4
Halo 4: King of the Hill Fueled by Mountain Dew
Halo 4: King of the Hill Fueled by Mountain Dew
Halo: Combat Evolved Anniversary
Halo: Combat Evolved Anniversary
Halo 3: ODST
Halo 3: ODST
Halo Wars
Halo Wars

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One of my all time favorites. I wish Halo was taken in a direction where we got to explore more niche and less developed parts of the lore but instead we get the big green man being humanities savior some more.

The -ideally- final installment of a 2000s FPS series that already displayed in what direction the developer would go. In our reality, it is not only a splitting point for Bungie but also for Halo, as 343 decided to further build on this game isntead of going back to Halo 3.
The campaign is decent with an unusual approach to grittyness for the series that works in execution, but I have to say the story isn't one of the greats. The premise of fighting an already lost war is delivered really well but the actual writing can fall flat and characters are mostly archetypes with their best scene being their deaths.
Gameplay works for the singleplayer, although melee is ridiculous in this one. Sure, Spartan IIIs are weaker than the Master Chief, but being nearly one-hit by the elite's turbo speed punch is insane. Almost as banal as Halo 2.
The weaknesses of the gameplay really shine in the multiplayer. It is an unfun mess lacking the beauty of Halo 3's abilities while failing to balance maps around sprinting, jetpacks and the other recharging power abilities. Add bloom to the party and you have a shit experience.
It is saved by forge and custom games, where it has some nice additions resulting in more fun modes.
Firefight also makes a return here and I can't say its either better or worse than ODST, as both have their strengths and weaknesses. Both are a fun time but there are far better iterations on that concept outside of Halo.

This review contains spoilers

Fun to play in co-op, shooting feels nice, but overall nothing special for me, and the heroic deaths of all the characters sit wrong with me. Folks in the YouTube comments of the ending sound like they wanna enlist right now. But I guess the military glorification happens in almost every game of this genre, and Halo isn't really the main suspect (cough Call of Duty cough).
This was my first Halo game, I consider it a good start.

Probably my favorite Halo game.

Um dos primeiros Halos que joguei e o que fica no meu top 2. Campanha foda e trágica, gameplay bem feita, que é uma prequel de Halo CE, mas que consegue fazer um baita trabalho com um novo leque de armas antes da primeira aventura de Chief num Halo. O início da campanha pode ser meio lento, mas depois que engata, é um turbilhão de tristeza e momentos de ação épicos. Multiplayer extremamente divertido (por mais que meio desbalanceado e considerado noob friendly na comunidade) que ainda tem gente jogando (graças ao MCC). Um dos melhores jogos de Xbox 360 e que sempre será lembrado como o último jogo ótimo que a Bungie fez, o último respiro do que Halo foi antes da 343 assumir