Growlanser IV: Wayfarer of the Time

Growlanser IV: Wayfarer of the Time

released on Dec 18, 2003

Growlanser IV: Wayfarer of the Time

released on Dec 18, 2003

Growlanser IV: Wayfarer of Time is a mix between a real-time and turn-based strategy RPG that was released on the PlayStation 2 in Japan on December 18, 2003. The title was the fourth entry in the Growlanser series and was the last entry to use 2D sprites before transitioning to 3D with the next installment. An enhanced port for the PlayStation Portable was released in Japan on August 18, 2011 under the title Growlanser IV: Over Reloaded, which featured a new animated opening as well as several new story paths, characters and other gameplay improvements. Atlus USA localized the PSP port as Growlanser: Wayfarer of Time and released it in North America on July 31, 2012. Never before released outside of Japan and widely considered the best entry in the long-running franchise, this PSP system iteration of the fourth chapter in the Growlanser saga delivers visuals remastered for PSP system's 16:9 widescreen, a vastly expanded script with tons of new characters to meet and quests to complete, a wealth of new ending possibilities, and much more, making it the first and only version of the game North American fans will ever want!


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Love the narrative but the gameplay is very slow.

Fun JRPG
Story was mostly pretty by the books for the genre, but it had some cool moments and fun characters, and the gameplay and music were pretty solid too
Not a fan of most of the character designs tho, make it feel like a coomer game

One of my all time favourite games, really great JRPG with the god tier character designs/visuals of Urushihara.

What if Japan's enthusiasm for CRPGs had continued late into the 90s instead of ending at Wizardry? What Atlus achieved in 2003 may be a peak into an alternate timeline. An innovative, strategic isometric battle system, powerful narrative, and nice helping of Choice and Consequence work to create one of the genre's finest offerings.

What appeared to be a regression in Growlanser III actually provided the template for Growlanser: Wayfarer of time, which completed the structural transition back to the original, and is both the series' most refined and ambitious work yet. Each of the four major facets of Growlanser's world are in peak form here: The high fantasy quotient - now with a biblical sense of apocalypse, the sci-fi undercurrents (providing a sinister backdrop), the warring political SRPG (imbued with Suikoden's sense of cruelty on a grander scale), and visual novel-esque relationship building - enhanced by dedicated socialising segments, all combine to form a symbiotic whole. In addition, the upgraded graphics and adjustments to several mechanics, far more creative missions and dungeons, and new features help confirm a new mature phase for the series, polished in all respects. While the combat system remained intact, suffering from the same few wrinkles working against the eclectic missions, its fluid nature compensates for the amount of battles travelling from location to location.

The cast of characters and their surrounding non-gameplay mechanics are what stitches all of this together. Throughout the game, connections are formed, altered or introduced between the colorful cast, and plenty in this complex network are susceptible to player decisions and story beats - exemplified by over 40 different endings. The communal tragedies of the previous two game's cutscenes began to include individual tragedies too, aided by more meticulous character building and a stronger political focus in its worldbuilding. All in all, a worthy disciple of Suikoden, although not as thematically pure.