The fourth sequel of Gundam Battle series was released on July 17, 2008 in Japan. It features over 200 MS units (including F91 in Mobile Suit Gundam F91 and Ξ Gundam in Mobile Suit Gundam: Hathaway's Flash) can be selected; two UC stories (Mobile Suit Gundam ZZ and Mobile Suit Gundam: Char's Counterattack) become as a part of the campaign. On the other hand, every characters have 2 personal abilities (passive which is activated for all times and additional which is activated when player's HP gauge is at 30%). This game can inherit the Gundam Battle Chronicle's save data. The game also let players use the adhoc function to help each other in the normal campaign mode, unlike the previous games, which multiplayer mode is only available in the main menu.
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in terms of game its a little less interesting, its a few notches above serviceable but is in a rather awkward stage in that it treats the nu gundam and the zakrello as functionally the same machine with just different variables. while a suit will generally 'feel' more light and aerial as you advance further in the timeline there's a few general archetypes that all suits fall under, erasing the uniqueness & differentiation that these suits have gotten over the years. not a huge deal, because on the flip side you can crank the variables under the hood to in the free battle mode to an absurd degree. feels like i just bought a brand new tonka & an ap when i crank the speed of the zaku ii to the max level so im outrunning a team of 3 f91s.