fuck the nba my motivation was a crack dealer
Personal Ratings



Gained 750+ total review likes

Busy Day

Journaled 5+ games in a single day

1 Years of Service

Being part of the Backloggd community for 1 year


Gained 100+ followers


Voted for at least 3 features on the roadmap


Found the secret ogre page

Best Friends

Follow and be followed by at least 3 others


Liked 50+ reviews / lists


Gained 300+ total review likes

Trend Setter

Gained 50+ followers

Well Written

Gained 10+ likes on a single review


Gained 100+ total review likes


Gained 15+ followers


Gained 3+ followers


Played 250+ games


Played 100+ games


Gained 10+ total review likes

Favorite Games

Heisei Pistol Show
Heisei Pistol Show
Heroes of Might and Magic III: Horn of the Abyss
Heroes of Might and Magic III: Horn of the Abyss


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Streets of Rage 4
Streets of Rage 4

Dec 29

Post-Disclosure, Devil's Night
Post-Disclosure, Devil's Night

Dec 29

Super Deepthroat
Super Deepthroat

Dec 27


Dec 27


Dec 17

Recently Reviewed See More

bitch youuuuuuu are a stranger. this broader aesthetic sense of making art thats like an overtly long talk therapy session with some two faced white woman is becoming maddening to me. i dont think its appropriate to belabor this because the "quiz" here is such a harmless & secondary example of it, and maybe is more self-aware than im pinning it, but also i had a pretty stark realization in here that i've heard this exact voice, story, talk, expression, diction, & conclusion more times than i ever thought possible. u kno both folks here probably said "power differential" 1 too many times in the relationship. forgive me but i gotta talk my shit for a minute: yall's own self-admitted lack of agency & disproptional reactivity dont bother yall?????? self-pitying shit is as much of a power play as anything else u woulda known that if you were up on ur nietzsche by now. might as well let ur fucking nuts hang & make art and say shit about what you would do if you had things your way instead of what would you woulda done were you the perfect lil tweebell them PhDs is tryna get you to be. like the final conclusion here is an overtly self-conscious epigraph about how being too self-conscious is bad. you bitches need an intervention!!! i may be a broke ass bitch ass nigga but trust that rapping along with pap when he goes "hunnid on me...these bitch ass broke ass niggas better not say nothing to me" prepares me to tackle life's problems more than anything coming from this lane. maybe im a sociopath and got a impaired sense of empathy & dont get it but also ian seen nary a post or analysis or even a interpretative lens that would reward deeper investigation of smthn that got this "autoethnography" or whatever stench on it. another big whiff from 4 me.

this noreason fellow is an interesting character. in comparison to his more crafted and measured works like death in excess or disparate realities, nosp3 is an effigy of slaughter & megaWAD motifs with scribbled Crayola crayon marks and protruding nails. here lies 32 1000+ monster count maps where the bestiaries of valiant, eviternity, scythe 2, and probably some other shit all mix together with some of the most excess combat you can design while being boom-compatible. 'fuck it, we gotta fuse now' is the siren's call: not only is the bestiary getting an exponential increase but so are your ammo limits (200 rockets and 440 energy cells that double with a backpack, can i get a hell yea), your health totals (megasphere brings you to 400% health and 400% armor, 100 dollars on the chain n its not no game), and your weaponry (Plasma Rifle + RL + BFG are often your first 3 pickups, and occasionally an infinite ammo RL with cave's auto fire enabled...i see the opps outside less go catch em 🏃‍♂️🏃‍♂️). ion think a doom wad has felt like this much of a bootleg since the original chillax, so that noreason is able to craft something mostly coherent out of the 100 different cogs at work? very impressive sir very impressive. i say mostly coherent though because the core combat here is actually being sprite-to-sprite in a monster horde with BFG in tow n holding onto mouse 1 for dear life, until you hit the next megasphere or energy cell pack, then skirting around the edges of the crowd to hit the next objective point. i have and will make a lot of hyperboles bout slaughter but this is the most salmon-swimming-upstream, Ys-bump-combat, kusoge-idea-kamige-execution headass game i played this year, even as i write this 7 months out of my completion. prime example of what im talking bout is map 23, you don't even gotta fight a whole lot in this one the finale is just to light the infighting dynamite and hope you don't die when the hordes start self-combusting. made me feel like riley with the steel chair effect. map pack is low down n dirty but ingenious; i didn't even mention the fact that there's cacodmeon variant here that shoots cyber rockets, but the only visual difference is that its a slightly brighter sprite than the regular one. like what is blud even cooking up in this wad 😭😭😭. crusty & rusty ass game get a tetanus shot after every play session.

and so the long arduous process of adding shit to IGDB begins 🧍‍♂️. haste is a kind of a flashpoint entry in slaughter's "new canon"--it's a revived collaborative project spearheaded by slaughter's own revived pharaoh in insane_gazebo, and features the '92 dream team of guest mappers you'd want for this new era of the genre: the wizard ribbiks delves into his esoterics for two maps, nirvana gets in his monochromatic bag and delivers a really hellish slice of combat for a map, they even plugged benjogami here to craft this really striking, almost Pythagorean challenge map centering 90s slaughter's love of fireblu and obtuse geometry that ends up being a map pack highlight. the "newest" member of this all-star roster is bemused, who also punches in a decent map that shows off his student-like devotion to the genre's grandeur and antagonistic style of crowd control. the rest of the maps are composed mainly by insane_gazebo and former project head scotty: particularly interesting fit for scotty, who i'd deem has become kind of like the p.j. tucker of the genre (or the clefable if you dont follow hoops) in his versatility as a "glue guy" for these map projects, the rare talent in the scene who's able to mesh with the more subtle, congressional slaughter WADs like Fractured Worlds as well as get turnt with the excesses of WADs like Abandon. I'm not the biggest fan of his map output thus far, overall feeling uneven: his usage of hitscanners is more frustrating than provocative but his understanding of finales and how to squeeze multiple cyberdemons in small spaces is really good, maybe the best of the out the group. his maps here didn't necessarily move the needle either way for me, but i think his status as the most agreeable mapper in this scene should be noted for posterity, and its cool that this project of his came to fruition, even if it was by proxy.
so in sum, the shit shoulda been popping, shoulda served as like THE entry point for what this doomworld micro-scene has been cooking up these past three years...but its just straight mids 😑. which is honestly kinda rare for me. my main disappointment was that in spite of the visionaries on board this is a really muted aesthetic overall--there are some maps like the aforementioned nirvana and benjogami maps that break with the style, as well as an insane_gazebo tune that is concordant with late sunder's striking aesthetic (can someone with architectural knowledge spot check me and see if it would be accurate to describe this as Neo-brutalism), but everything else here is just bland. in no small part i think its because the color palette and architecture here are a more revisit of the aesthetic established by the 90's and early 00's WAD canon than the really grandiose OTEX texture wizardry contemporary slaughter is known for. it perhaps draws out a sense of familiarity for folks who haven't been tapped into the Doom scene outside the existing WAD canon, but it in turn made this feel more like a map-pack than the emotionally evocative experience the mapper list had me pumped for. when i play the other hits of these mappers i feel the precariousness, the sense that the shaky alliance of infighting i've generated might explode into uncontrollable hostility at any given moment; i feel the sense of alienation, illuminating a social truth about the dance of coalitions being built not on personal affinity but mutual, dynamic priorities; i feel that perseverance, the 'no easy answers' kind of problem-making that demands arcane knowledge and foresight and yet a sense of play in devising solutions. all of these feelings are latent in these mappers' gameplay motifs sure, and present in this map pack, but it was their individual aesthetics, the mythology of gazebo or the claustrophobia of benjogami, that accented these chords to the forefront. that boldness makes engaging with this micro-scene a really gripping experience in ways other mod scenes have yet to hit, and so to have all these personal styles blend into sights & sounds that already have been so thoroughly replicated is like, damn,,, what a disappointment. should serve as a sharp example that it has been the attention to visual spirit that has made this micro-scene one of the most popular doom things of the past few years as much as it has been the combat revolutions. shit's isn't really all that without it. slaughter's 1train p much.