Magic: The Gathering is a computer game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.
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Where it Shines:
Dungeoncrawler x Deckbuilder - 10/10
Sound Design - 10/10
Tapping AI lands during their upkeep so they take manaburn - 10/10
The Good:
This game was my freakin childhood bro.
They don't make stuff like this anymore. The combination of isometric dungeoncrawler rpg with the battles all being magic is just so amazing. I would pay 100 bucks new for a game like this today. It will never happen though.
The Bad:
You can't really play it on modern computers anymore, it's old and it's very clunky and buggy.
Summary:
You may not like it, but this is what peak MTG looks like.
Note on my ratings:
Treat my stars like Michelin Stars - just having one means the game is worth playing in some way.
1/2 ⭐: hot trash garbage, since you can't do zero stars here
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
Dungeoncrawler x Deckbuilder - 10/10
Sound Design - 10/10
Tapping AI lands during their upkeep so they take manaburn - 10/10
The Good:
This game was my freakin childhood bro.
They don't make stuff like this anymore. The combination of isometric dungeoncrawler rpg with the battles all being magic is just so amazing. I would pay 100 bucks new for a game like this today. It will never happen though.
The Bad:
You can't really play it on modern computers anymore, it's old and it's very clunky and buggy.
Summary:
You may not like it, but this is what peak MTG looks like.
Note on my ratings:
Treat my stars like Michelin Stars - just having one means the game is worth playing in some way.
1/2 ⭐: hot trash garbage, since you can't do zero stars here
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
been playing hella yugioh and moved back 2 my parents place which might indicate illness & questionable judgment 2 some (🧍♂️) but confident in saying this is juiced. played this with a 2016 mod or smthn similar that added in cards up until then & just went absolutely 2 town with some green/white creature spam. just gets that i like being teased a lil with some perfunctory side quests and random encounters until i can go in the shop & get that one absolutely busted card that'll take my deck from celtics shaq at the free throw line brick machine to the most consistent bomb after bomb pile u've seen since the obama administration. late 90s British pc gaming influence all over this tooooooo every piece of armor is grainy as fuck all the sorceresses & enchantress sprites are just recolored elviras every creature from beyond the grave has glowing red eyes. shit just closes itself automatically when u beat the game too no credits no nayfin this is just gaming at its finest man.
the way that the game almost forces lifegain in dungeons is incredibly silly and makes entire deck types completely unviable. i wish that the entirety of the first few sets were included to create a full old school environment rather than the random assortment from expansions. a modern day take on this idea would surely be fantastic but unfortunately i dont think wizards will ever do such a thing. a shame.