Halo 2600

Halo 2600

released on Jul 08, 2010

Halo 2600

released on Jul 08, 2010

Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.


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A simplistic homebrew shooter homage to Halo with some nice spritework.

Better than the best parts of 4, 5 and Infinite combined.

Okay so. This was actually amazing fun. Somewhere between Adventure and Berzerk, Halo 2600 has you moving across a maze of screens to find keys, weapon upgrades, and gates to battle the prophet that awaits at the game's end.

It's simple, it's addicting, and the difficulty is lovingly balanced to perfection. A laser-targeted experiment in de-making, Halo 2600 is well worth your time, again and again.

Nous avons affaire à une masterclass, je ne rigole pas. Sincèrement j'exagère mais en réalité, c'est un très bon jeu quand on voit la machine.

Pour de l'Atari 2600 c'est très fun ! Les graphismes sont beaux. Le seul soucis sont que les ennemis sont un peu bizarres. On passe d'arbres tueurs à écureuils, mais en vrai c'est juste à cause de la console qui est médiocre.