Hang-On

Hang-On

released on Jul 01, 1985

Hang-On

released on Jul 01, 1985

Hang-On is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control trend.


Also in series

Racing Hero
Racing Hero
Super Hang-On
Super Hang-On
Sanxion
Sanxion
Hang-On Jr.
Hang-On Jr.
Hang-On II
Hang-On II

Released on

Genres


More Info on IGDB


Reviews View More

I don't know how well the original arcade version handled it with the motorbike and all that, but honestly nowadays with a controller this game is pretty sweet.

Instantly took the crown from Pole Position II as the best looking and playing racing game when it released. The 16-bit era was upon us, and it was a beautiful thing.

''Where did you play this? And how did you find??''
- Aw, yes. On shenmue's sega saturn my man, I won in the loterry

Lo juge dentro de shenmue

Para ser un juego de salida en Master System, no está nada mal. Es muy simple pero consigue dar sensación de velocidad y tiene ese algo que te hace echar una partida más por el simple hecho de llegar un poco más lejos.

I'm very biased because I was a massive fan of Super Hang-On as a kid from my 10-in-1 Mega Drive cartridge. So when I played Hang-On later on, I instantly liked it, even though it lacked much of what made Super Hang-On so fun. As it's own game, it stands as great achievement from Sega.