Harmony: The Fall of Reverie

Harmony: The Fall of Reverie

released on Jun 08, 2023

Harmony: The Fall of Reverie

released on Jun 08, 2023

The fate of humanity is at stake. Use your gift of clairvoyance to see into the future and stop an apocalypse that threatens the balance between your world and the deities'.


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This game was an amazing experience and a story that really had me hooked till the very end!

A pretty interesting visual novel/choice-based narrative game by the same devs as Life is Strange. I liked the Sandman-esque worldbuilding of various different sibling deities representing different concepts and the way it intermingled with the human conflict. Being able to see the consequences of your actions ahead of time was an interesting concept, but it made the pacing struggle a bit compared to something like Stray Gods and how its choices are more integrated with conversations. The music was pretty good too, Lena Raine has never made a bad soundtrack.

Je n'ai malheureusement pas finis le jeu (faudrait vraiment pourtant), mais une relecture ultra interressante sur style de jeu en visual novel avec des illustrations cools et des charas designs cools (en plus tous les textes sont doublés et ça c'est du luxe).
Je pourrais pas expliquer pourquoi c'est interressant avec mon vocabulaire très limité de savoyarde arrièrée et j'ai surtout la flemme donc regarder la vidéo de Great Review.

This review contains spoilers

I accidentally purchased this game and I regret not refunding it immediately. I thought I was purchasing Stray Gods, but by the time I noticed my error, I was excited at the prospect of getting lost in another of Don't Nod's worlds. Life is Strange 2 was the game that got me into visual novel/narrative style games, so imagine my shock when this game turned out to be cheeks.

The premise of the game is that you are returning home to find your missing, semi-estranged mother and get sucked into an alternate dimension populated by personified human emotions. The alternate dimension is being threatened by a shadowy corporation which is also threatening your actually reality. The danger of the corporation is never really identified, and while the themes of anti-capitalism are clear, the threat is not really that ominous. You're basically fighting against Amazon. A series of characters are introduced with weak back stories that I never really became attached to even though the game wants you to believe you care deeply for these people. The story drags on for about 7 hours which is 5 hours too long for the player to get a good understanding of the "world". In general, the story is a very thin and not very engaging.

The delivery of the story is another issue. Polly, the main character, is a prescient, so she can see the future. The future is represented by the augral, which is basically a flow chart of all of the options available to the player, some of which require special circumstances to activate. I found navigating the augral quite tricky ( I was playing on steamdeck) and simply gave up trying to figure out which option was going to influence which outcome. Some options result in cut scenes as short as 30 seconds and having to piece together an incoherent story in miniscule vignettes while arbitrarily picking outcomes made the playing the game more tedious than it otherwise was.

Harmony is not a great example of how impressive Don't Nod games usually are.

can we please get a "skip seen dialogues" option?

pd lovely game

This game tosses you in the deep end pretty much from the word go. Before you have any time to get your bearings about the setting, your player character, or anything at all that's going on, you're in the thick of it with jargon-heavy conversations with characters who barely introduce themselves into a plot that only sort of makes sense at first blush.

However, once you do get your bearings, and develop an understanding of what you're doing and what's going on, there are a lot of genuinely interesting ideas here.

With all that being said, for a story about a people's revolution, you don't actually see anybody do any revolting. Most of the game's action takes place with each character presenting a mostly-static talk sprite, whose pose is the same whether they're witnessing acts of cruel violence or just hanging out watching TV together. This further obfuscates the narrative being told, and takes some getting used to.

Following in the spirit of the first Life is Strange, this is a choice-heavy game that plays around with the meta-game inherent to choice heavy games, specifically gaming your choices toward certain objectives outside of the core narrative. For example: if you've decided that you want to collect as many Chaos Crystals as you can, you're liable to choose branching story paths that have the most chaos crystals available to get, leading your character to make certain story decisions you might not otherwise have made absent these meta-objectives.

I was unsatisfied with the ending I got and getting another one means starting from the beginning with every unskippable scene intact, so I'm unlikely to ever see another one. By my count, there are at least 8 main endings available, so that's truly a shame.

The game has some interesting ideas. Can't wait to see some one make a good game out of them.