This game tosses you in the deep end pretty much from the word go. Before you have any time to get your bearings about the setting, your player character, or anything at all that's going on, you're in the thick of it with jargon-heavy conversations with characters who barely introduce themselves into a plot that only sort of makes sense at first blush.

However, once you do get your bearings, and develop an understanding of what you're doing and what's going on, there are a lot of genuinely interesting ideas here.

With all that being said, for a story about a people's revolution, you don't actually see anybody do any revolting. Most of the game's action takes place with each character presenting a mostly-static talk sprite, whose pose is the same whether they're witnessing acts of cruel violence or just hanging out watching TV together. This further obfuscates the narrative being told, and takes some getting used to.

Following in the spirit of the first Life is Strange, this is a choice-heavy game that plays around with the meta-game inherent to choice heavy games, specifically gaming your choices toward certain objectives outside of the core narrative. For example: if you've decided that you want to collect as many Chaos Crystals as you can, you're liable to choose branching story paths that have the most chaos crystals available to get, leading your character to make certain story decisions you might not otherwise have made absent these meta-objectives.

I was unsatisfied with the ending I got and getting another one means starting from the beginning with every unskippable scene intact, so I'm unlikely to ever see another one. By my count, there are at least 8 main endings available, so that's truly a shame.

The game has some interesting ideas. Can't wait to see some one make a good game out of them.

Reviewed on Oct 03, 2023


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