Hero's Quest: So You Want to Be a Hero

Hero's Quest: So You Want to Be a Hero

released on Oct 01, 1989

Hero's Quest: So You Want to Be a Hero

released on Oct 01, 1989

The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use. Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories. The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics. The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.


Also in series

Quest for Glory V: Dragon Fire
Quest for Glory V: Dragon Fire
Quest for Glory: Shadows of Darkness
Quest for Glory: Shadows of Darkness
Quest for Glory III: Wages of War
Quest for Glory III: Wages of War
Quest for Glory I: So You Want to Be a Hero
Quest for Glory I: So You Want to Be a Hero
Quest for Glory II: Trial by Fire
Quest for Glory II: Trial by Fire

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The text parser gameplay here was curiously outdated considering this was the next "Quest" franchise from Sierra. It does an admirable job of combining RPG elements with the graphic adventure formula. The leveling system, day/night cycle, and even hunger are integrated in unique ways that make the whole thing feel more involved than the usual graphic adventure. The world itself is a bit too much of a hodgepodge of fantasy motifs to be all that interesting and the combat itself is clunky.

beautiful little game that makes me smile whenever i play it

Text parser gaming, beautiful animation with only 16 colors

In the context of my 11-year-old self's world view, this game was a revelation. It has the non-linear exploration and roleplaying elements of The Legend of Zelda, but with so much more graphic fidelity and personality. The text parser also introduced me to whole new way of play. Truly a classic of the genre.

Totally off-book, except, one small maneuvre at the very end that had me stuck for many sessions. So close.

RPG e Adventure são dois gêneros interativos que se desenvolveram juntos e têm muitas das mesmas influências - além de se influenciarem mutuamente. Fazer um híbrido dos dois, então, parece lógico. Por que não tentar aproveitar os pontos fortes de cada um para fazer algo especial? Até certo ponto, Hero's Quest (também conhecido como Quest for Glory) tenta e consegue fazer justamente isso. Temos aqui os ótimos puzzles e trama dos adventures somados às mecânicas de progressão e imersão típicas dos RPGs. Infelizmente, não é só coisa boa. Hero's Quest consegue somar os pontos positivos dos dois gêneros, mas também preserva alguns negativos de ambos, como a presença de alguns puzzles não lá muito intuitivos e a quantidade suportável mas notável de grinding. Não obstante, o saldo é bastante positivo.