Hollow Knight

released on Feb 24, 2017

A 2D metroidvania with an emphasis on close combat and exploration in which the player enters the once-prosperous now-bleak insect kingdom of Hallownest, travels through its various districts, meets friendly inhabitants, fights hostile ones and uncovers the kingdom's history while improving their combat abilities and movement arsenal by fighting bosses and accessing out-of-the-way areas.

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Depois de muitas tentativas, voltei a esse game com a mentalidade de finalmente zerar.
Foi o jogo que me introduziu aos metroidvanias, porém com o timing de ação e narrativa de um soulslike e a exploração de um RPG clássico.
Lento na medida necessária para que você tenha tempo para explorar e se perder, e frenético o suficiente para deixar as boss fights intensas e excitantes.

I love Dark Souls, it's one of my favourite games ever, but at this point I feel like it has done untold damage to video games.
Like, Hollow Knight is a really good metroidvania. The platforming challenges are solid, the vibes are immaculate (if a bit too bleak in points), the bosses are Really fun and creative and the trinket system is a really good reward system. And yet all of its souls-inspired mechanics seem to just go against the rest of the game's design.
Losing money on death locked me out of the fast-travel system multiple times; the checkpoint system makes some areas unbearable to navigate if you come at them from the wrong "side"; and getting a fully functional map is too laborious to the point that it just ends up making exploration less compelling.
The game is still Pretty Good, don't get me wrong. It's not even a difficulty thing, like, the boss fights are really hard and I very much enjoyed them. But some of these mechanics just don't gel that well with the metroidvania formula, to the point that I ended up giving up on the game about 6 hours in. (maybe it gets better as it goes on? Maybe).

I have the same issue with this game as I do with every other modern indie metroidvania I've played, instead of trying new things it slaps mechanics from some other genre and calls it a day, in this case it's mecanics from souls likes.
It's still a solid and fun experience with very tight controls and an interesting story and atmosphere. Its also not as hard as people make it out to be once you figure out the nuance of the controls.

i tried this a few times but i didn't understand it until now lol u gotta be in the mood for metroidvanias its not too hard i would give it from a 1 (kirby) to 5 (darksouls) i would give it a 3.5 in terms of difficulty.... not so hard that i wanted to rage quit but not so easy that i felt like i was just mashing buttons :) lore wise i have no clue what was happening but the game is very cute

Este é um resumo da minha review do jogo, falando sobre os tópicos de: gráficos, trilha sonora, ambientação, dificuldade e bosses.
Hollow Knight é um jogo excepcional com um mundo subterrâneo imersivo, trilha sonora incrível e gráficos bem desenhados. A dificuldade do jogo é um desafio justo e a progressão gradual do jogo e as habilidades adquiridas tornam a jogabilidade muito boa. Os bosses são desafiadores e bem desenhados, com uma dificuldade justa e com padrões unicos. Recomendo a compra do jogo e para mim sua nota é de 10/10.
Se quiser ler uma review mais completa, confira meu perfil na steam!

Finished my 100% Steel Soul playthrough, it becomes easier as you progress.