Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

released on Oct 30, 2014

Icewind Dale: Enhanced Edition

released on Oct 30, 2014

A remaster of Icewind Dale

Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast's legendary Forgotten Realms. This Enhanced Edition allows players to experience the epic adventure on PC, Mac, Linux, iPad, iPhone, and Android tablets and phones, and includes a host of new features: • Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons. • Blackguards and Wizard Slayers: Select from over 30 new kits and classes to create the perfect adventuring party. • Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games. • See The Unseen: Explore quest content cut from the original game, now finished and restored. • More to Experience: Icewind Dale: Enhanced Edition includes both the Heart of Winter and Trials of the Luremaster expansion packs.


Also in series

Icewind Dale II
Icewind Dale II
Icewind Dale: Heart of Winter
Icewind Dale: Heart of Winter
Icewind Dale
Icewind Dale

Released on

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More Info on IGDB


Reviews View More

I didnt think it was possible to make me enjoy rtwp combat but this game did it. Very fun game, lots of builds to do. The Heart of Winter expac was a lot of fun too, though the Trials of the Luremaster was just ass hard for no reason. Very good backgrounds as well, i was extremely impressed with those.
My team consisted of:
S. T. Deandra – Undead Hunter (Paladin)
Molehill – Dwarvern Defender (Fighter)
Shark Ute’rie – Half-Elf Barbarian (Fighter)
Chief Kickabitch – Human Kensai (Fighter)/Cleric
ShortMediumAtLarge – Gnome Cleric/Thief
Glih Zhee – Elf Wild Mage

The enhanced edition makes the game easy to play on any platform, which is good. It also kinda messes with the balance of the original game, adding class kits, spells and other mechanical stuff from BG2. Other than that, it doesn't get in the way, not adding any NPC or cutscene like BG1:EE did.
I would have liked an option to lock the zoom at original level rather than "pixel level", though.

A job done with love and respect. The gaming experience remains faithful to the original while at the same time innovations and additions from later games do not jar at all. The "Story" mode also makes it a good WRPG for those who want to approach this specific genre.

I'm probably in the vast minority of people who connected to this game more than Baldur's Gate. It's basically a boss rush: you go from set piece to set piece and then the game ends. And I kind of love it?

I played a little bit of this, and it was okay, but then I just listened to the Mages and Murderdads podcast to get the story summary from them and called it good.

When you want to click on gorblins and not talk to any dorks.