Infinifactory

released on Jun 30, 2015

Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process.

LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment.
HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize them more when you see how much better your friends did.
VISIT EXOTIC ALIEN LOCALES! Explore a story-driven campaign with 30+ puzzles, audio logs, and more.
BLOCKS THAT MOVE! Go beyond the campaign and push the limits of Infinifactory’s next-generation block engine in the sandbox.
STEAM WORKSHOP INTEGRATION! Create, share, and play custom puzzles on Steam Workshop.


Reviews View More

You would think a world obsessed with minecraft would show some interest in this, the most accessible and intuitive game by the guy notch plagiarised it from

The beginning is very fun in my opinion. The early levels are just to show you how to play the game and it is fun to watch your machines work correctly. Also, the lore-building with the little secrets scattered throughout the levels is very good and adds an element of dread and mystery to the game that I was not expecting.
However, I am currently stuck in the second half of the game where the levels are significantly harder than before. This increase in challenge makes it even better when clearing a level, but the whole part I'm stuck on is beating the level, so it just feels like a chore to me since I can't figure it out. I really want to finish the game, but there is no hint system that I can find and I don't want to resort to looking the answer up online.
I would give this game 5 stars if there was some sort of hint system available in order to help players finish the game, but since there isn't, I'll put it at 4.5 for now. That being said, the game is very well made and everything about it is very polished and clean, but the difficulty is just a bit too unforgiving in my opinion.

Amazing puzzle and rest elements. I'm gonna earn soooooo many nutritional pellets for making complex items.

Really cool puzzle game if you're particularly good at engineering systems. It's super cool to create a production pipeline, tweak it bit by bit until it actually works, and then try to hone the design to get it as efficient as possible, which the game scores you on. Super satisfying! As you go through the campaign the story goes places and the objectives get bigger and bigger requiring bigger and bigger feats of engineering, which really puts you through your paces. It's very for me! <3

i get the appeal but its implementation of a lot of stuff (particularly conveyor belts at corners) feels waayyyy too jank, it feels like i'm fighting against the engine. i can tell this problem is just gonna get worse as the game ramps up in difficulty so, uh, i'm good