Inuyasha: A Feudal Fairy Tale

Inuyasha: A Feudal Fairy Tale

released on Dec 05, 2002
by Dimps

Inuyasha: A Feudal Fairy Tale

released on Dec 05, 2002
by Dimps

Inuyasha: A Feudal Fairy Tale is a 2D fighting game starring characters from Rumiko Takahashi's manga and animé series, Inuyasha. The story centers around 15-year old high school student Kagome Higure, who inadvertently slips back in time to feudal Japan, where she becomes embroiled in a quest to locate shards of the Sacred Jewel of the Four Souls. "Feudal Fairy Tale," the game's main mode of play, follows this escapade and requires players to engage in a series of battles and mini-games in order to obtain the coveted shards. Initially, only Kagome and her half-demon companion Inuyasha are playable, but as players journey through the game, acquiring shards, more characters become available. Each character is able to perform both strong and weak attacks, as well as throws and counter attacks. Players can also execute more powerful combination maneuvers, including special and super attacks, which can only be initiated when the Spiritual meter is filled. Additionally, specific attacks can cause opponents to drop shards that, once claimed, will fill the Spiritual meter more quickly.


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There wasn't much to this game but I was obsessed because it was Inuyasha, it didn't even matter that it was entirely in Japanese

Um jogo de luta 2D com animações de pixel art muito bonitas, foi o que me chamou atenção pra jogar esse jogo.
Quando comecei no modo história, não tava entendendo nada, não sabia nem atacar direito. Fui no modo treino e entendi um pouco do jogo.
Só que depois que terminei com o primeiro personagem, fui pro segundo, e foi aí que entendi um problema desse jogo, os ataques à distância. Se você ficar spammando ataques à distancia nos bots, você 100% ganha a luta facilmente sem nem perder muita vida. Isso pra um jogo de luta é meio paia porque não força o player a ir pra cima e aprender combos.
Como um jogo de luta é legal pra se divertir em um dia random.

My go to "fighting" game as a kid. Funny enough, my parents bought me this game growing up thinking at was a nice peaceful game and this was FAR from it. Child me took it all in and took the time to complete the game eventually. Could have been something more incredible if more time and care was put into developing this game.

An early Dimps fighter, and for being clearly a mercenary project used to make a quick buck off a hot property, the game's fun. It's very accessible, probably not gonna get a ton out of this that you could transfer to other fighting games, and considering it is an incredibly late PS1 release, it looks and sounds very faithful to the source material, if not pretty heavily compressed.

It's the game that gave us Sango's Boomerang Bone, which might be the worst move in a fighting game. There's value in that.

A fighting game for fans of the anime. This game is actually pretty good for what it is. It's simple mechanics make this game very casual friendly, even then it has airdashes and some limited combo opportunities.

The presentation is this game's strongest factor. The game looks amazing for a 2d ps1 game. Every character looks great and their personalities shine with the animations. The backgrounds also look great.
Regarding the music/sound design, it has good background music, nothing crazy but it fits the feudal setting. The voice acting is surprisingly good and you can even customize what lines the characters say depending of the matchup.

The worst part of the game is the only mode other than versus, the story mode. It's very barebones and it's told in a visual novel style. You move on a grid but it doesn't matter where you go as you need to finish every fight/minigame in order to get to the final boss. It's basically arcade mode. You can't ignore this game mode as you unlock every character in the game in it (when you start the game you can only choose 2 characters in story mode and 4 in versus).

Pretty meh. Story mode having random amounts of fights/minigames is kind of annoying, and the combat is ridiculously simple. There is the makings of a cool fighting game in this with air dashes and cool looking combo strings, but the damage scaling is so bad that you're better off doing 3 hit combos or spamming specials instead.