James Bond 007

James Bond 007

released on Dec 31, 1983

James Bond 007

released on Dec 31, 1983

When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life--over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!


Also in series

James Bond 007: Licence to Kill
James Bond 007: Licence to Kill
James Bond 007: The Living Daylights
James Bond 007: The Living Daylights
James Bond 007: Goldfinger
James Bond 007: Goldfinger
James Bond 007: A View to a Kill
James Bond 007: A View to a Kill
Shaken but Not Stirred!
Shaken but Not Stirred!

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An uninspired side scrolling shooter that happens to have the James Bond license slapped on it.

After a few failed attempts to get a developer to make a James Bond game for the Atari, Parker Brothers ended up developing it themselves. The end result was a vehicle game clearly inspired by Moon Patrol.

It’s a side scrolling shooter and you have two forms of attack: a gun that shoots into the air, and a bomb that arcs downwards. They both share the same button, so you alternate between the two, meaning you’ll fire a lot of useless shots (especially when you’re driving along the ground).

The missions are loosely based on four films: Diamonds are Forever, The Spy Who Loved Me, Moonraker and For Your Eyes Only. The missions do have objectives: find a hidden oil rig, destroy an underwater base, destroy satellites and find a hidden shipwreck. The hidden objects are found by shooting diamonds in the sky, and throughout it, you need to destroy enemies and dodge obstacles with a very awkward jump.

While the gameplay could be used for pretty much any franchise, the objectives are actually based on scenes from the respective films. While the game looks and plays like complete madness, the manual explains the objectives and all the random stuff happening surprisingly well. It doesn’t make the game good, but it at least shows effort into tying it into James Bond.