JoJo's Bizarre Adventure HD

JoJo's Bizarre Adventure HD

released on Aug 12, 2012
by Capcom

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JoJo's Bizarre Adventure HD

released on Aug 12, 2012
by Capcom

JoJo's Bizarre Adventure (ジョジョの奇妙な冒険 JoJo no Kimyō na Bōken?) is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series. It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.[1] The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities. Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.


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Solid fighting game from Capcom, enjoyable even if you're not a JoJo fan. HD version gives a nice cosmetic overhaul as well as some nice QOL modes & features.

This is a review of the [JoJo's Bizarre Adventure: Heritage for the Future port for seventh generation consoles, not for the game itself.]

JoJo's Bizarre Adventure HD gets rid of its own sub-title to offer the original arcade experience in high definition. This port offers not much else in content besides; integrated networking, ranking system, better looking menus, a nicer font for its text, unlockables (trophies) and an ugly "smoothing" filter you can put over the gameplay, and that's pretty much it. I think it was a solid 2012 release as a neat downloadable in PSN and Xbox Live, if only they just kept it for longer...

Would see this working better if it hadn't gone defunct due to licensing issues, hell, this version of the game in a platform like Steam or something would probably do very good due to the integrated networking which doesn't force you to install Fightcade which in itself is a software that becomes even more confusing the more it lives on apparently.

Also, that N'Doul trophy is so bad, getting a perfect in that stage is not impossible but sure as hell does require some skill thinking this is a FIGHTING GAME and not a PLATFORMER. Took me so much time, damn I hated that.