Kaizou Choujin Shubibinman Zero

Kaizou Choujin Shubibinman Zero

released on Mar 20, 1997
by NCS

,

Masaya

Kaizou Choujin Shubibinman Zero

released on Mar 20, 1997
by NCS

,

Masaya

A Super Famicom game in the Shubibinman series, first released as a (view-limited) downloadable game via the Broadcast Satellaview satellite service in Japan and later re-released in cartridge format, many years after the Super Famicom lifespan, in 2017.


Also in series

Kaizou Choujin Shubibinman 3: Ikai no Princess
Kaizou Choujin Shubibinman 3: Ikai no Princess
Shockman
Shockman
Kaizou Choujin Shubibinman
Kaizou Choujin Shubibinman

Released on

Genres


More Info on IGDB


Reviews View More

(Played the English Fan Translation) I'm not familiar with the other Shockman titles, but I had this one on my bucket list when looking for import exclusives and yeah its a fun time. Pretty visuals, nice music, great control. Not much else to say! It's a fun action platformer.

Que jogo gostosinho de jogar, Mega Man na veia. É curto e na dificuldade certa pra se terminar numa tacada só.

The only good shockman game doesn't even have the original shockmen in it smh

Uma completa surpresa pra mim jogar um jogo original de SNES tantos anos depois de seu "falecimento". E é um jogo muito bom! Poderia ser um pouco mais difícil, mas é um jogo muito bonito e muito gostoso de jogar.

Sigh why am I even doing this? I already played the previous 3 games and they were not fun at all. They all have their own unique issues and it devastates me. I won't lie I wasn't looking forward to this. I only got motivation for it as it recently got a fan translation. So alright let's get this over with... (55 minutes later) Huh? It was...good? It was good! I can't believe my eyes aren't deceiving me, a good game in this series?! (Edit: This bit kind of doesn't work after revisiting the first game, apologies. I actually like that first game now).

This is a beat em up side scroller where you'll attack and defeat many enemies and fight a boss at the end of each stage. Sometimes there is more then one boss in a stage. You might also do some light platforming along the way. You only use two buttons in this game and it can also be played with a friend.

Combat in this game is very simple. You have a 3 hit attack with Y and two different jump attacks and also a sweep. That's really all there is and while by 1997 that could be much better but oddly it just works for the kind of game it is. It never really got old for me to punch enemies. I especially love the second attack in the air as it not only multihits but also gives you a little more speed in the air making it satisfying for platforming. I just wish the sweep was better. It's not only slow and weak but the animation takes too long leaving you to get hit if you miss. I also should point out like previous games the two characters play pretty much the same but oddly you can't play as Azuki without putting the controller into the 2nd slot. I only say it's odd because every other game let you choose to be her before the game began.

You start out with 4 hit points but getting enough score will add a bar to your max hp. This is a really nice incentive to actually go for score besides getting the best rank. Enemies can drop items for healing or points which are always beneficial to grab. I really love how some items also change to match the setting you are in.

Sadly the enemy variety is kind of low. While there are some unique types of enemies in later levels, you'll be fighting a lot of the same generic mooks that it can get a little uninteresting. Thankfully it was never enough to bore me but it's something I wanted to point out. The bosses are all easy. Some have easy patterns or just have too little of health. Even the final boss is anticlimactic though still somehow less anticlimactic then the final boss from the 3rd game. In fact the whole game is pretty easy which shocked me cause I remember a review saying it was hard.

The game looks nice but for it's intended release of 1994 it could be better and by 1997 especially. The sprites are kind of a mixed bag for me like they don't look bad but some feel out of place in terms of how they look. The main characters even look like Famicom Rockman sprites to my eyes. There at least isn't anything bad about them so that's good. The music is nice at times though it oddly reminds me of Rockman X at times. Maybe it's the bass.

What a pleasant surprise this was. Is it easy? Yeah. Could it use some improvements? Yeah. Is it fun? You bet it was! This is easily the best of the four games. After the mediocrity of all three games on the PC Engine, it's nice to finally have a good time with one of the games. I could see myself coming back to this one. It's a shame another game in the series ever happened again as I could see this being turned into something great. A fan translation for this game exists now to let you enjoy the story and it's a game worth trying if you have any interest in Super Famicom games.