Kill la Kill: If

Kill la Kill: If

released on Jul 25, 2019

Kill la Kill: If

released on Jul 25, 2019

You control Satsuki Kiryuin as the main protagonist of this game and proceed along with the story while battling against various characters. All scenarios are completely new and fully supervised under the watchful eyes of the original scenario-writer, Kazuki Nakashima. You will be experiencing the story unfold from the perspective of Satsuki Kiryuin, the rival of the original series' protagonist Ryuko.


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I don't really watch a lot of anime, but Kill la Kill was one of my favorites for the longest time (thought I totally get if people dislike the overall ""satirical"" comedy and story so focused on clothes and lack of clothes)

So when I heard that ArcSys, creator of Guilty Gear, were making a fighting game abround it, I was really really excited.

... only to find out that it didn't came out as well as I hoped for.

First, the positive: The style of the anime is recaptured almost perfectly, and the action packed energy of the battles, coupled with amazing music and voice acting, leads to a great time whenever you battle someone.
Every character is so unique in their playstyle that they almost play a different game on their own, and trying everyone on rotation allows you to experience gimmicks and mechanics always new. I am not a fan of most arena fighters, but these factors made me enjoy a lot from this title.

"Wow that is amazing, I wonder how many character we got".... just 10 (12 if you include two final alternate forms), two of them being free DLCs

That's kinda too little, espeically considering how bigger roster are one of the selling points for Arena fighters. Arcsys is also notorious for adding their own "OCs" to franchises they make games for, but nothing original or experimental was added here, not evenin the form of alternate costumes or big levels of customization.

The modes of the game are also kinda lacking, especially with the addition of a story mode that tries to retell the events of the anime in a really.... confusing way (and doesn't even let you play as every character).

It's a shame honestly: luckily the anime is popular enough that TRIGGER may give it another shot in the videogame market (they better not treat the developers like trash next time though), but as a first result, IF is not the best they could have done. Sorry.

I really wanted to love this game but to me it screams all style, no substance.

The visual presentation is a love letter to the series and it's fans. It's got all the voices and music and style like giant text appearing and stuff like that. All the UI is styled after life fibers and it looks super cool.

Unfortunately the gameplay is so whatever that I don't even wanna get into it. It's an anime arena fighter and it's got all that stuff and to be fair I was never a fan of that style to begin with but in this game it feels even more half baked. I get through by button mashing and there is probably more in depth tech but why even bother because button mashing works so well.

The unique thing is this bloody valor mechanic and it's basically rock paper scissors for a buff in battle but more than not I end up losing so I try to ignore it as often as possible.

The creators of this game were obviously fans of the series because it's got so many cool references and tons of care and accuracy put into the presentation but the gameplay just isn't good enough to warrant playing it.

Summer of COVID I was so excited to learn about a Kill la Kill video game. If was underwhelming, while still fun in some ways.

I get why this game is criticized, but I am hard to disappoint when it comes to combat in games. 😭