Knight Rider: The Game is a video game developed by Davilex Games based on the original television series of the same name. The game was released in Europe on PlayStation 2 and PC on November 22, 2002 and in North America on the PC on February 12, 2003. The game allows the player to take control of KITT - the Knight Industries Two Thousand, in a range of missions including, racing, exploring, chasing and others. The player will also meet famous villains from the original series, including KARR and Garthe Knight.
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As a.... "fan"? of the Knight Rider IP I was vaguely interested in this game and its sequel and picked them both up last Christmas.
I'd originally planned to play these 2 (and the NES game) once I'd completed the series but I eventually grew out of the show and decided to skip the series and jump straight into the games.
During the first few missions it has a few problems, mainly weird controls and a "tutorial" that doesn't actually tell you what buttons to push, but you get used to it.
Getting into the main game and cracks start to show.
Most of the shape buttons don't actually register most of the time which makes the timed missions way more difficult, the game wants you to do parkour levels while you're stuck in the car (you cannot leave) and I've even had issues with no-clipping.
At only 4 hours long I was under the impression that this would be relatively easy and quite fun but it's actually quite frustrating to the point I ended up shelving it because the game lacks any sense of authority over you, it expects you to get things done and now, instead of giving you any ideas, and I hated it.
Maybe the sequel, from the same developers, is better, but I'm not really expecting it to.
I'd originally planned to play these 2 (and the NES game) once I'd completed the series but I eventually grew out of the show and decided to skip the series and jump straight into the games.
During the first few missions it has a few problems, mainly weird controls and a "tutorial" that doesn't actually tell you what buttons to push, but you get used to it.
Getting into the main game and cracks start to show.
Most of the shape buttons don't actually register most of the time which makes the timed missions way more difficult, the game wants you to do parkour levels while you're stuck in the car (you cannot leave) and I've even had issues with no-clipping.
At only 4 hours long I was under the impression that this would be relatively easy and quite fun but it's actually quite frustrating to the point I ended up shelving it because the game lacks any sense of authority over you, it expects you to get things done and now, instead of giving you any ideas, and I hated it.
Maybe the sequel, from the same developers, is better, but I'm not really expecting it to.