LCD, Please

LCD, Please

released on Aug 08, 2023

LCD, Please

released on Aug 08, 2023

A remake of Papers, Please

Passport control in your pocket


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The moment Vladimir stepped in, I knew I couldn't deny.

Cute! Would love to see this put onto real hardware somehow.

There are some faces I will never forget, be it loved ones, some characters from audiovisual works of art that I love... or that weirdo from LCD, Please with hair growing out of their ears.

I hold the original Papers, Please in very high regards for a myriad of reasons, and its a game deserving of its own full review that I need to write sometime in the future, but for now, just know that yes, to my eyes it's fantastically designed game in both its routine based gameplay and how it makes you question to if it's worth to put your morals at the front of the actions you make in the cold walls of Arstotzka's border checkpoint even if it's at cost of your and your family's survival. It's a work that tackles a ton of really interesting themes, and many of people over here far more intelligent than I have already touched upon them, and I invite you to give the reviews on it a read.

So now the thing many of you will be wondering is a pretty understandable question:.. How the fuck to you fit all that on system that's essentially a calculator that plays Donkey Kong? Simple! You don't!

LCD, Please isn't a brand new take of a past concept made out of a desire to explore the themes of Papers, Please from a brand new perspective and limitations, it's a fun little project born as a celebration of the 10th anniversary of the original game (each day that passes I'm closer to turn into dust and crumble) , as a love letter to the LCD systems which Lucas Pope (Developer of Papers, Please ) grew up with and as a self-imposed challenged to see if he could even pull it of. This all means, of course, that LCD, Please compromises a TON, it turns the original ideas into an absurd caricature and the high score based gameplay feels... weird, in a way. It's Papers, Please at its most basic, without all the nuance that made it interesting and without the grounded setting that made its routine more impactful, and I think the best example of all of this is that Arstotzka's citizens can be an option in the pool of which immigrants can be banned from entering the state... in the Arstotzka border.

LCD, Please inevitably falls a flat when looked from a perspective akin to the one you would look at its older brother, but that's because that's just not the point of its existence. It's a dumb, almost adorable joke that feels like a genuine passion project and casual celebration of a monument of a indie game that manages to be simple fun. To be honest, the best part about it, apart from it just simply existing, was reading the log from Lucas Poper commenting on the development, you can read it right here and I can't recommend it enough, a really insightful read that made me appreciate every little design decision even more.

A toast, for another 10 years of Papers, Please, can't wait for Virtual Boy, Please in 2033!

Pretty cute and fun demake of Paper's Please, in a style kind of similar to the old Tiger Electronics handhelds. A fun little time waster and a good tribute to the original game on its 10th anniversary.

It has a simple yet entertaining gameplay loop. But it lacks every aspect that distinguished the original game from good to great, like the OST, the political background and the moral choices.

A very minimalistic yet entertaining demake of the now classic indie game made for its 10th anniversary. It features 2 modes much like those old pocket consoles, this time accessed via 4 buttons and a manual, which was a nice touch. It suits the spot the differences and inconsistences job for a quick coffee break.