alovendahl
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GOTY '23
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Battle mode goes so goddamned hard. Will post when the VOD of me beating NL goes up. They gotta flesh out the database, though.
EDIT: https://youtu.be/1judm400pg0?si=DmJH6-2VE-zP7oGK
18:50 i get his ass
EDIT: https://youtu.be/1judm400pg0?si=DmJH6-2VE-zP7oGK
18:50 i get his ass
Certainly got its hooks in me hardcore, but some ill-advised stealth and puzzle gameplay interrupts the game's best mechanic - deductive language decoding. I think it is a little embarrassing the number of people who have said "this so accurately captures what it feels like to learn a language!" when the game completely skips the task of having to learn syntax (until very near its conclusion for an optional ending) and you can trial and error your way through so many of these tests - and often may have to do so!
I also think the ending lets down any chance of really attaching to the narrative. I know the language itself has to stay fairly basic to function in the game's basic translation gameplay, but the narrative follows the thing I'm absolutely least curious about into its final hours.
Frustrating game! Really like the aesthetics, and the thing this game will be remembered for is a good gameplay mechanic. Wish it had more to recommend it and less getting in its own way.
I also think the ending lets down any chance of really attaching to the narrative. I know the language itself has to stay fairly basic to function in the game's basic translation gameplay, but the narrative follows the thing I'm absolutely least curious about into its final hours.
Frustrating game! Really like the aesthetics, and the thing this game will be remembered for is a good gameplay mechanic. Wish it had more to recommend it and less getting in its own way.
Easily the best avatar play and shooting in a Bethesda RPG so far, I like a lot of the worldbuilding and resent so much of the quest design, character writing, and lack of procedural polish. If every planet is going to be procedurally generated, the dungeons also need to be generated using similar logic. If Bloodborne could create chalice dungeons in 2015, I shouldn't be playing the exact same Abandoned Research Tower on several different planets.
I'm all for smartly reusing content and building to small scale - I'm a Like a Dragon fan. But it really cheapens having been through a thirty minute dungeon to find it again and run the dupe in three minutes flat.
Expansions can help this game by giving you more meaningful things to do - the biggest problem this game has is that the core gameplay is fun, but the things it asks you to do vary from so-so to quite weak.
I'm all for smartly reusing content and building to small scale - I'm a Like a Dragon fan. But it really cheapens having been through a thirty minute dungeon to find it again and run the dupe in three minutes flat.
Expansions can help this game by giving you more meaningful things to do - the biggest problem this game has is that the core gameplay is fun, but the things it asks you to do vary from so-so to quite weak.