An impossible adventure awaits in Little Orpheus, the brand-new adventure from award-winning studio The Chinese Room, a Sumo Digital Studio, available from today exclusively on Apple Arcade. From the BAFTA-winning team behind Everybody’s Gone to the Rapture and Dear Esther, Little Orpheus is a side-scrolling adventure game about one comrade’s journey to the centre of the Earth. The year is 1962. NASA are trying to put a man on the moon but in a remote corner of Siberia, a Soviet cosmonaut is heading in the other direction. Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the centre of the earth. Ivan vanishes, emerging three years later claiming to have saved the world. In a top-secret bunker, he is debriefed by the fearsome General Yurkovoi. Little Orpheus casts players as Ivan as he recounts an adventure beyond belief: a tale of lost civilizations, undersea kingdoms, and prehistoric jungles deep below the Earth’s crust. Brought to you in glorious technicolour with visuals inspired by a bygone era of adventure, Little Orpheus is a serialised adventure inspired by classic movies like Flash Gordon, Sinbad and The Land That Time Forgot.
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Disappointing, as I found the narrative intriguing and the music memorable.
Years ago I might have persisted but life is too short to put up with games that don’t function correctly.
It did the same joke at the end of each level, and the cutscene humour just fell very flat for me. I was surprised to see it was only made in 2020. Felt much older.
Controls were simple and for the most part included walking forward and jumping as well as turning wheels and pushing levers.
Enemies are stupidly easy to avoid since they follow a path and as long as you're out if the light or are far enough away, you won't get hurt.
9 chapters, but was ready for it to end by the seventh chapter or so.
Pretty short Playtime. I completed in about 3.5 hours.